Clockwork17
Retinazer
Introduction
These weapons aren’t melee. They don’t require ammunition in a point in the game where that is scarce, making them better than guns. It doesn’t require mana which most players don’t have much of at this point, making it better than magic weapons.
Sure, endgame you could make the statement of “they have to compete somehow,” but this is just unfair to other classes. They are just too good.
Starfury
Let’s start at the most egregious one. This is effectively a weapon that summons stars that comes with a free sword.
My suggestion is to rework it to no longer normally rain stars, but hitting an enemy with the sword itself allows the player to do that for 5 seconds.
Ice Blade
This has a similar problem. It has a projectile that has way to much range than it needs.
I suggest changing the projectile to resemble the Wand of Frosting’s and to have it only go 3-4 blocks rather than the screen.
Enchanted Sword
This one is weird; it is in a situation where it can be gotten minutes into the game, but it is also rare. Even then, it should not have that much range.
I think changing the projectile to be something more akin to the Rotted Fork’s. It would be more interesting than just “beam attack.”
Conclusion
These reworks allow for the gimmicks to still stay, but it will actually incentivize getting up close and personal, like all melee weapons should.
Each of the three weapons edited here will likely need damage and range buffs to actually still be good. I just think melee projectiles ruin the balance of early game and should be, at the very least, mostly HM exclusive.
There are probably a few other weapons that could be reworked akin to these, but these were just the ones I am familiar with.
Thank you for reading, and feedback is appreciated.
These weapons aren’t melee. They don’t require ammunition in a point in the game where that is scarce, making them better than guns. It doesn’t require mana which most players don’t have much of at this point, making it better than magic weapons.
Sure, endgame you could make the statement of “they have to compete somehow,” but this is just unfair to other classes. They are just too good.
Starfury
Let’s start at the most egregious one. This is effectively a weapon that summons stars that comes with a free sword.
My suggestion is to rework it to no longer normally rain stars, but hitting an enemy with the sword itself allows the player to do that for 5 seconds.
Ice Blade
This has a similar problem. It has a projectile that has way to much range than it needs.
I suggest changing the projectile to resemble the Wand of Frosting’s and to have it only go 3-4 blocks rather than the screen.
Enchanted Sword
This one is weird; it is in a situation where it can be gotten minutes into the game, but it is also rare. Even then, it should not have that much range.
I think changing the projectile to be something more akin to the Rotted Fork’s. It would be more interesting than just “beam attack.”
Conclusion
These reworks allow for the gimmicks to still stay, but it will actually incentivize getting up close and personal, like all melee weapons should.
Each of the three weapons edited here will likely need damage and range buffs to actually still be good. I just think melee projectiles ruin the balance of early game and should be, at the very least, mostly HM exclusive.
There are probably a few other weapons that could be reworked akin to these, but these were just the ones I am familiar with.
Thank you for reading, and feedback is appreciated.