sleepDJ
Terrarian
Summoner is the most painful class to play pure in the early game. The finch staff and Abigail's flower have to be underpowered to not buff the other classes too hard. The leather whip is not ever used because the Zoologist requirements is either more time taking or not worthwhile compared to farming for a snapthorn whip. The flinx coat is very strong because early in the game, armor set bonuses aren't that impactful, so having 2 flinxes is a great boon. Old One's Army is just spam sentry, protect crystal, spam boss and shows extreme sentry conditions instead of the usual sentry usage people use, and probably more because I haven't played enough summoner.
The problem with balancing is that summons buff every other class, because they can be used for free. So instead of trying to make things easier to obtain, I want to make things funner or at the very least less boring or painful.
Ideas:
Less confident idea(s):
The problem with balancing is that summons buff every other class, because they can be used for free. So instead of trying to make things easier to obtain, I want to make things funner or at the very least less boring or painful.
Ideas:
- Abigails flower should have an early set time to spawn the first time, and after that it can go back to normal. This just reduces the wait time, it shouldn't buff other classes because they would also get it eventually both before and after this idea, but people that like playing pure don't need to wait as long (this is irrelevant if abigial's flower already has a quick spawn time)
- Abigail's first flower should spawn at the tombstones closest to spawn, since many will create a home base at spawn, and die at night.
- Have Old One's Army show where the portals will be, so players can better prepare the arena (This doesn't really help sentries, the main problem I see is that they just aren't popular)
- Try out the sentry accessories, try out using more sentries, the war table now gives an extra sentry slot for 2 free sentries. They just aren't mobile, so you can either spam them in exchange for mana (it also resets their attack cooldown) or try to lead your enemy
- I have literally no ideas on how to make the finch staff funner to obtain because it currently is just find living wood chest and hope it has the finch staff
- make the finch staff a possible rarer drop from knocking trees, this isn't that good of a solution, but if someone knocks enough trees they could get a finch staff and have a good laugh the first few times.
- The idea that other people in this thread have posted, where a summon is only active when you wield it's weapon, and disappears when you swap out. This means that other classes don't have free damage, but summoner has access to a minute 0 weapon like the others without RNG finch staff or just waiting for Abigail's flower to spawn
Some suggestions/ideas:
- Make the finch staff a guaranteed drop in every world in wooden chests instead of living wood chests, have it nose dive to aim better or just be a slower & weaker raven staff, also make them a wooden crate drop [this buffs other classes that can arguably be too much]
- Abigail should do more damage on the first level, and also have more priority on targets closer to the player rather than laser-focusing the same enemy [this buffs other classes too much]
- have leather actually be used in the leather whip, you can also have wood for the handle, or a silk/cloth [this is just a bad idea and an attempt to make leather more useful]
- have a full summoner armor set pre boss? either more flinx murder, incorporate some of that leather so it isn't just used for the leather whip, or jungle materials like a vine diadem so we dont make mage armor that has more defense than platinum [This buffs other classes too much]
- make a craftable sentry and/or make it obtainable in living wood chests. Introduce it early in the game so people see it's value as more than just Old One's Army only. Maybe a critter based one that uses critters as ingredients or a booby trap sentry out of stone or wood similar to the explosive trap sentry [This buffs other classes too much]
- glowsticks, throwing knives, step stools, guide to plant fiber cordage should not be primary loot, this gives any possible summoner items a higher chance in surface chests [Honestly I still think they should be less common, just remove the summoner loot part]
- How would making summons disappear if you do non-summon damage work? Then after getting far enough in progression where summoner can work standalone (after defeating a boss like queen bee or the evil biome boss), removing this effect? It stifles summoner+other classes forcefully, but allows summoner to have buffs or more weapons in the early game to be less painful.
- different finch colors, slime colors, and other summons that have variations in game or in real life
- more summon customization, maybe make them glow light, have hat accessories for summons, or have the dresser give more color than the critter shampoo
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