Sir_Yeetalot
Terrarian
So I was thinking about the new slime whip thats going to be released in 1.4.5 and the idea came to me that they should add a corresponding sentry too for all those sentry only enthusiasts, aswell as some other additions.
I've got two ideas for a slime themed sentry, my first being somewhat similar to the lightning aura rod. Basically you place it down and it covers the ground near it in slime and slows all enemies that walk in it, while also damaging them. This could look like the slime is wrapping around their legs. Also it obviously would apply the slimed effect.
My second idea is a bit more unique, and also effective on flying enemies. So when you place the sentry down, it does nothing until you click again somewhere else in line of sight to the first sentry. Once the second part of the sentry is placed (it only takes one slot altogether), it creates a slimy tendril between the two that catches enemies like a spider web. For this sentry, it could lean to a more utility based item, and not do any damage but give the slimed effect on contact, then hold up to 10 enemies, in place for about 2 seconds, before relasing them.
Also, the new slimed effect is cool and all, but for summoners you cant make use of it until you get the imp staff post evil boss. This would pair nicely with my next suggestion, the flaming whip, made with iron bars, (potentially gold to make it a bit harder to get), chain and torches. This would make the slimed effect actually usable to summoners, and would make a cool dynamic where two of the early game whips compliment eachother with their effects. Also an early game minion that could also help with this could be a little fire spirit. You could make this with maybe a living wood wand, giving you the option to shimmer it into the finch staff or just combine it with torches and maybe stars to make a fire spirit wand.
Moving on from the slime and fire theme to an icy cold one, I believe i have another cool idea for a ice biome sentry that you can get while looking for flinxes early game. My idea involves an icicle sentry that can only be placed on the ceiling and its a bit complex so I'll try to explain as best I can.
When you place the sentry down, it snaps to the closest ceiling above it and begins to charge up an icicle. This icicle would charge up over 3-5 seconds, with multiple stages while it charges. The first it will do little damage and peirce twice, the second will do maybe 50% more damage peirce thrice, then the final stage will do 150% damage and peirce 4 times. Also, it came to me that it could be quite annoying if you are trying to get it to charge all the way up but an enemy makes it releases early, so maybe if you click on the sentry again it changes it so it only releases once fully charged, giving options to the player.
Also, I had the thought that it would most likely miss alot of shots on fast moving enemies like EoC, so maybe if you right clicked with the staff, instead of making a sentry that shoots one powerful icicle, it shoots a spread of icicles. This would behave in a similar matter, charging up over 3-5 seconds, but would not peirce. Instead, the first stage would charge 3 little icicles, the second makes 5, and the last makes 9. In my opinion this would be a cool addition to the game as it isnt some clone of the ballista staff and you actually need to change your arena with a little roof if you want to use it.
My final idea is an accessory post boss that gives the player 2 extra sentry slots, but one less minion slot and 20% less minion (or overall summon damage if deemed necessary for balancing). This could be made with items from the dryad, like purification powder and any type of flower seeds to make it post boss, in addition to fallen stars and called Nature's Blessing, a nod to her status affect. This accessory would be I believe the only accessory that has a negative alongside a greater positve and would change the way alot of summoners might play the game.
Anyway thats the end of my rant, thanks for reading my ideas if you made it this far and hopefully 1.4.5 isnt too close to releasing by now to implement atleast some of my ideas.
I've got two ideas for a slime themed sentry, my first being somewhat similar to the lightning aura rod. Basically you place it down and it covers the ground near it in slime and slows all enemies that walk in it, while also damaging them. This could look like the slime is wrapping around their legs. Also it obviously would apply the slimed effect.
My second idea is a bit more unique, and also effective on flying enemies. So when you place the sentry down, it does nothing until you click again somewhere else in line of sight to the first sentry. Once the second part of the sentry is placed (it only takes one slot altogether), it creates a slimy tendril between the two that catches enemies like a spider web. For this sentry, it could lean to a more utility based item, and not do any damage but give the slimed effect on contact, then hold up to 10 enemies, in place for about 2 seconds, before relasing them.
Also, the new slimed effect is cool and all, but for summoners you cant make use of it until you get the imp staff post evil boss. This would pair nicely with my next suggestion, the flaming whip, made with iron bars, (potentially gold to make it a bit harder to get), chain and torches. This would make the slimed effect actually usable to summoners, and would make a cool dynamic where two of the early game whips compliment eachother with their effects. Also an early game minion that could also help with this could be a little fire spirit. You could make this with maybe a living wood wand, giving you the option to shimmer it into the finch staff or just combine it with torches and maybe stars to make a fire spirit wand.
Moving on from the slime and fire theme to an icy cold one, I believe i have another cool idea for a ice biome sentry that you can get while looking for flinxes early game. My idea involves an icicle sentry that can only be placed on the ceiling and its a bit complex so I'll try to explain as best I can.
When you place the sentry down, it snaps to the closest ceiling above it and begins to charge up an icicle. This icicle would charge up over 3-5 seconds, with multiple stages while it charges. The first it will do little damage and peirce twice, the second will do maybe 50% more damage peirce thrice, then the final stage will do 150% damage and peirce 4 times. Also, it came to me that it could be quite annoying if you are trying to get it to charge all the way up but an enemy makes it releases early, so maybe if you click on the sentry again it changes it so it only releases once fully charged, giving options to the player.
Also, I had the thought that it would most likely miss alot of shots on fast moving enemies like EoC, so maybe if you right clicked with the staff, instead of making a sentry that shoots one powerful icicle, it shoots a spread of icicles. This would behave in a similar matter, charging up over 3-5 seconds, but would not peirce. Instead, the first stage would charge 3 little icicles, the second makes 5, and the last makes 9. In my opinion this would be a cool addition to the game as it isnt some clone of the ballista staff and you actually need to change your arena with a little roof if you want to use it.
My final idea is an accessory post boss that gives the player 2 extra sentry slots, but one less minion slot and 20% less minion (or overall summon damage if deemed necessary for balancing). This could be made with items from the dryad, like purification powder and any type of flower seeds to make it post boss, in addition to fallen stars and called Nature's Blessing, a nod to her status affect. This accessory would be I believe the only accessory that has a negative alongside a greater positve and would change the way alot of summoners might play the game.
Anyway thats the end of my rant, thanks for reading my ideas if you made it this far and hopefully 1.4.5 isnt too close to releasing by now to implement atleast some of my ideas.