Weapons & Equip Early stages of summoner progression:Aborigine's Set

Terrabit

Terrarian
I suggest adding a new set to the game - the "Aborigine Kit". It will be a starter set of clothes for the summoner class.

War paint:
Defence: 0
(no other bonuses)
Crafting: 2 red starfish + a workbench.

Shell Pendant:
Defense: 0
Increases armor penetration by 4
Crafting: 6 shells + workbench

Islander Belt:
Defence: 0
+4% movement speed.
Crafting: 4 shells + a workbench

Set Bonus: +1 Minion slot

P.S.: A small stealth bonus was added only so that the "shell pendant" would provide any bonus other than protection.
According to my idea, this armor will be unique in the game, as it does not provide any protection. Also, such a non-standard set serves as a reward for a terrarian who was able to reach the sea.

Edited : Stealth bonus has been replaced with armor penetration.

The images of the offered items are presented below.Translated.
 

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This seems much worse than the Fur Coat.
 
I suggest adding a new set to the game - the "Aborigine Kit". It will be a starter set of clothes for the summoner class.

War paint:
Defence: 0
(no other bonuses)
Crafting: 2 red starfish + a workbench.

Shell Pendant:
Defense: 0
Enemies are less likely to attack you (very small stealth bonus)
Crafting: 6 shells + workbench

Islander Belt:
Defence: 0
+4% movement speed.
Crafting: 4 shells + a workbench

Set Bonus: +1 Minion slot

P.S.: A small stealth bonus was added only so that the "shell pendant" would provide any bonus other than protection.
According to my idea, this armor will be unique in the game, as it does not provide any protection. Also, such a non-standard set serves as a reward for a terrarian who was able to reach the sea.

The images of the offered items are presented below.Translated.

I like the set but as clockwork said the fur armor might be better
Imo it should provide some form of defense otherwise it’s just vanity
Ima make it a little better
I like the idea of a pre boss summon armor
I think it would be a cool idea to make a flinx fur armor out of demonite bars and flinx fur the islander armor would be pre boss and between eye ball and worm the flinx fur
armor

Cause summon
Islander War Paint
1 Defense
Summon Damage increased by 5%
3 Starfish at a Workbench

Islander Harness
2 Defense
Armor Penetration increased by 5
20 Palm Wood + 6 Seashells at a Workbench

Islander Belt
1 Defense
4% Movement Speed
10 Palm Wood + 4 Seashells at a workbench

Set bonus +1 minion slot
 
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This seems much worse than the Fur Coat.
1) This kit is a starter kit and has easy crafting.Reaching the edge of a small world is not that difficult. It does not assume high performance.
2) The Flinx fur coat is created from gold and Flinx fur, but it gives only 1 unit of protection and + 5% damage to pets and a pet slot.It is much more difficult to create this fur coat than the "aborigine set".
3) Summoner recruitment does not involve high defense
 
1) This kit is a starter kit and has easy crafting.Reaching the edge of a small world is not that difficult. It does not assume high performance.
2) The Flinx fur coat is created from gold and Flinx fur, but it gives only 1 unit of protection and + 5% damage to pets and a pet slot.It is much more difficult to create this fur coat than the "aborigine set".
3) Summoner recruitment does not involve high defense
Even Flinx Fur Coat without anything in the other slots seems better than this, let alone putting gold/platinum in them. Gold and Flinx Fur isn’t that much of a cost either.
 
I like the set but as clockwork said the fur armor might be better
Imo it should provide some form of defense otherwise it’s just vanity
Ima make it a little better
I like the idea of a pre boss summon armor
I think it would be a cool idea to make a flinx fur armor out of demonite bars and flinx fur the islander armor would be pre boss and between eye ball and worm the flinx fur
armor

Cause summon
Islander War Paint
1 Defense
Summon Damage increased by 5%
3 Starfish at a Workbench

Islander Harness
2 Defense
Enemies are less likely to attack you (reduces Aggro by 50)
20 Palm Wood + 6 Seashells at a Workbench

Islander Belt
1 Defense
4% Movement Speed
10 Palm Wood + 4 Seashells at a workbench

Set bonus +1 minion slot
4 units of protection? According to the wiki, it's even bigger than the cactus armor. I think it would be possible to add penetration to 4 armor units if the Shell Pendant was equipped, instead of reducing visibility.
 
4 units of protection? According to the wiki, it's even bigger than the cactus armor. I think it would be possible to add penetration to 4 armor units if the Shell Pendant was equipped, instead of reducing visibility.
Agreed penetration would be great for summoner
 
This armor set is extremely underpowered. Modding salmon has the right idea.
 
This armor set is extremely underpowered. Modding salmon has the right idea.
Exactly summoner is already underpowered early game is even worse I just made it within balance close to wood armor or pre boss gear
 
Agreed penetration would be great for summoner
The Shell pendant now pierces 4 enemy armor units. There are still no defense units, as the summoner class has the lowest defense among all classes in the game. This set is meant to be the equivalent of the "cactus armor" for the summoner class.
 
Armor is generally tiered this way.
Wood -> Metal -> Post Evil -> Pre-HM -> HM -> Post Plantera -> Post Golem -> PostMoonlord
This really doesn't fit anywhere... Sorry but no

Also you can get Evil Bars before fighting any bosses.
 
Armor is generally tiered this way.
Wood -> Metal -> Post Evil -> Pre-HM -> HM -> Post Plantera -> Post Golem -> PostMoonlord
This really doesn't fit anywhere... Sorry but no

Also you can get Evil Bars before fighting any bosses.
I'd say it's:

Minor Pre-HM (wood, early metals, etc) -> Pre-Boss (Fossil, Platinum/Gold, etc) -> Pre-WoF (Necro, Meteorite, etc) -> Pre-HMBoss (Adamantite/Titanium, Spider, etc) -> Pre-Plantera (Hallowed, Chloropyte, Crystal Assasin) -> Pre-ML (Beetle, Spectre, etc) -> Post-game (Solar, Vortex, etc)

It's supposed to fit into Minor Pre-HM, but I really don't see a need for class armors in that tier. So while I disagree with your argument, I still think it's a bad idea.
 
This armor set (with the recently added 4 armor penetration) is actually kind of overtuned and outclasses most other pre-boss armor sets including Flinx Coat.

4 armor penetration is almost equivalent to Shark Tooth Necklace (the best offensive accessory in early game), you effectively get +2 flat damage on every attack you do, including with non-minion attacks. And you get +1 minion slot from the set bonus. The minion slot is the only reason to go for Flinx Coat.

So you have yourself an armor set that is not only easier to get than Flinx Coat, but also provides higher offensive boosts.

Exactly summoner is already underpowered early game is even worse I just made it within balance close to wood armor or pre boss gear
Summoner's "underpowered" early game gear includes the overall best minion in the game & one of the best pre-hardmode weapons in general (Flinx Staff), one of the best pre-boss weapons (Snapthorn), one of the best early game armor sets (Flinx Coat) and if we want to stretch it, another strong minion that is one of the best minions to shred through Goblin army and BoC/EoW (Vampire Frog). There's also Finch Staff and Abigail for multiple "start of game" option, the former which is viable to use against BoC/EoW.

This armor set is extremely underpowered. Modding salmon has the right idea.
Even without the armor penetration, how so exactly? Minion slots is one of the strongest stats in the game, and this armor set gives one minion slot which is a significant increase to damage output & crowd control capabilities. This is better than wood armor, cactus armor and low-tier ore armor.
 
This armor set (with the recently added 4 armor penetration) is actually kind of overtuned and outclasses most other pre-boss armor sets including Flinx Coat.

4 armor penetration is almost equivalent to Shark Tooth Necklace (the best offensive accessory in early game), you effectively get +2 flat damage on every attack you do, including with non-minion attacks. And you get +1 minion slot from the set bonus. The minion slot is the only reason to go for Flinx Coat.

So you have yourself an armor set that is not only easier to get than Flinx Coat, but also provides higher offensive boosts.
True, but it also has zero defense. I'm not saying that this armor is bad ( your points have convinced me otherwise), but the lack of defense can be a major stumbling block in higher difficulties.

Summoner's "underpowered" early game gear includes the overall best minion in the game & one of the best pre-hardmode weapons in general (Flinx Staff), one of the best pre-boss weapons (Snapthorn), one of the best early game armor sets (Flinx Coat) and if we want to stretch it, another strong minion that is one of the best minions to shred through Goblin army and BoC/EoW (Vampire Frog). There's also Finch Staff and Abigail for multiple "start of game" option, the former which is viable to use against BoC/EoW.
Summoner early game isn't nessecarily underpowered because its bad - its underpowered because of a lack of choices. If you don't get the finch staff, your stuck with Abigail which is rather slow and doesn't kill enemies the fastest compared to melee or ranger.
 
True, but it also has zero defense. I'm not saying that this armor is bad ( your points have convinced me otherwise), but the lack of defense can be a major stumbling block in higher difficulties.


Summoner early game isn't nessecarily underpowered because its bad - its underpowered because of a lack of choices. If you don't get the finch staff, your stuck with Abigail which is rather slow and doesn't kill enemies the fastest compared to melee or ranger.
I don't think that the lack of 2 units of protection will affect your gameplay. Especially in the master mode, in my opinion, the mobs are so strong that the most effective option is the "earth fortress" tactic, simply blocking off mobs with blocks and killing them over time, or blocking off blocks to dig into another sector of caves or jungles. The summoner copes with this task quite well, as minions can inflict damage and penetrate enemy armor, and you can dig, craft, and heal in a safe place.For example, the best armor for the summoner class before the hard mode, namely the bee set and the obsidian set have protection equal to silver and tungsten armor, respectively.Therefore, zero protection in the pre-boss is quite comparable to 13 units of protection (bee set) in the final of the pre-hard mode.
In my opinion, the very concept of " aborigine" implies very low defense.
And as already noted by Shyguymask, this kit is a bit unbalanced due to the "penetration of 4 armor units." I agree that breaking through, for example, 3 defense units instead of 4 would be more balanced, but I would not mind if this set was an " non-obvious unbalanced thing."
 
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So this isn't greatly balanced. It's too weak without armor pen but too strong with it. Plus, nobody else has pointed out that this is kinda cultural appropriation and Re-Logic would get flak for it.
 
This is very weak. And yeah it is difficult to get to the edge of the world as you are guaranteed to pass either the Evil biome or Jungle on your way.
 
So this isn't greatly balanced. It's too weak without armor pen but too strong with it. Plus, nobody else has pointed out that this is kinda cultural appropriation and Re-Logic would get flak for it.
Cultural appropriation? It's good that there are no illegal weapon parts in the game that are sold by... NPC...wait...Does this look like some kind of mistake?
 
Cultural appropriation? It's good that there are no illegal weapon parts in the game that are sold by... NPC...wait...Does this look like some kind of mistake?
I'm thinking about the fact that Aborigines are an actual group of people who may not appreciate the way this was implemented.
 
This is very weak. And yeah it is difficult to get to the edge of the world as you are guaranteed to pass either the Evil biome or Jungle on your way.
Yes, you're right. Seashells were chosen because they are a renewable resource that has not been used in other crafts and is located on the surface of the world. That's why I chose this particular coastal biome. Although spoilage or jungle is not guaranteed to be generated on both sides.
I want to test this by generating 20 small worlds. I'll give you the answer of how many of them have a world surrounded on both sides.
 
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