AnonymousRat1934901
Official Terrarian
So, we have normal mode and expert mode. I like a challenge, but expert mode just gets too hard for me. Normal mode can get boring after playing it for so long.
When creating a world, you will have a choice to make the world easy, normal, or expert.
Before you say this is overpowered, just note that this is just an idea. And it's for players that just started, or people that play a lot but want a challenge.
GENERAL CHANGES
When creating a world, you will have a choice to make the world easy, normal, or expert.
Before you say this is overpowered, just note that this is just an idea. And it's for players that just started, or people that play a lot but want a challenge.
GENERAL CHANGES
- Health regeneration is increased by 15%
- Defense is increased by 7%
- Pre-hardmode enemies drop 5% more coins
- Hardmode enemies drop 10% more coins.
- Enemies have half the health, defense, and damage.
- The debuffs you inflict last longer. When enemies inflict debuffs, it's shorter.
- Sky islands spawn closer to the ground. Some may be visible from the ground.
- The eye of Cthulhu doesn't create servants of Cthulhu.
- King slime doesn't teleport as often.
- Queen bee doesn't fly as fast and shoots stingers slower.
- Skeletron's hands have worse "aim"
- The WoF's hungry don't spawn as often.
- The Destroyer has 60,000 health, and spawns less probes.
- Spazmatism's flamethrower-like attack isn't as deadly.
- Retinazer's lasers shoot a bit slower.
- Skeletron Prime's cannon has terrible aim.
- Plantera creates those bouncy thorn balls less often.
- The Golem head's lasers are shot left often.
- 75 enemies have to be killed to destroy a pillar's shield, rather than 100.
- The Moon Lord's hands don't create true eyes of Cthulhus, only his head.
- NPCs have less HP
- Players drop 60% of their money on death, rather than 50%.
- Drop rates for rare items are decreased by 0.1 to 0.4 percent
- All enemies (except for bosses and the pillars) drop less items
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