skyblade57
Skeletron Prime
this is just adding armors similar to the frost set and an endgame set that combines them all.
(basic sets all have equal stats and the same recipe [except for the core] to the frost armor)
ichorite armor
gives ichor debuff instead of frostburn and is crafted with ichorium cores dropped from ichor golems (like ice golems but for the crimson and give ichor)
burnt armor
gives "on fire" instead of frostburn and is crafted with burnt cores from burnt golems from the underworld
poison armor
gives poision effect instead of frostburn and crafted with poision cores from ancient golems from the jungle
cursed armor
gives cursed flames instead of frostburn and is crafted with cursed cores from cursed golems from the corruption
venomous armor
gives the venom effect instead of frostburn and is crafted with toxic cores from robotic spiders in spider caves
looted armor
gives the Midas effect instead of frostburn and is crafted with golden cores from sandy golems from the desert
nano armor
gives confused effect instead of frostburn and is crafted with nano cores made from 20 nanites and 5 actuators each
elemental armor
each piece is made from all the armors above and frost armor put together with 10 chlorophyte bars with a total defense of 58
the set bonus is: gives all flask debuffs and frostburn on melee and ranged attacks
can be instead crafted with the chlorophyte mage set instead of the bars to include magic attacks.
the golems are all pallet swaps with the frost golem, have the same battle strategies and attack patterns but the effects they give are different.
(basic sets all have equal stats and the same recipe [except for the core] to the frost armor)
ichorite armor
gives ichor debuff instead of frostburn and is crafted with ichorium cores dropped from ichor golems (like ice golems but for the crimson and give ichor)
burnt armor
gives "on fire" instead of frostburn and is crafted with burnt cores from burnt golems from the underworld
poison armor
gives poision effect instead of frostburn and crafted with poision cores from ancient golems from the jungle
cursed armor
gives cursed flames instead of frostburn and is crafted with cursed cores from cursed golems from the corruption
venomous armor
gives the venom effect instead of frostburn and is crafted with toxic cores from robotic spiders in spider caves
looted armor
gives the Midas effect instead of frostburn and is crafted with golden cores from sandy golems from the desert
nano armor
gives confused effect instead of frostburn and is crafted with nano cores made from 20 nanites and 5 actuators each
elemental armor
each piece is made from all the armors above and frost armor put together with 10 chlorophyte bars with a total defense of 58
the set bonus is: gives all flask debuffs and frostburn on melee and ranged attacks
can be instead crafted with the chlorophyte mage set instead of the bars to include magic attacks.
the golems are all pallet swaps with the frost golem, have the same battle strategies and attack patterns but the effects they give are different.