drasuzumebachi
Terrarian
thank uI'm slowly trying to get back into Terraria Modding, and if nothing else goes wrong with my life I hope to release an update this month.
Aww, you're right. Looks like Soundcloud is still up though: https://soundcloud.com/naoya-sakamata/despicable-beautiful-epic-piano-music
The Celestial Legend gives much higher stats.
Isolated Egg
Terrarian
Hi! Is the Spirit of Chaos even possible as a pure summoner? It seems hard to knock the hands with a summon.
Hey I’m trying to defeat spirit of chaos second phase but it keeps regenerating before it even fires it’s next laser.
IDGCaptainRussia
Skeletron
Turn off Masochist mode from Fargo's mod, this boss is impossible to beat with it on.Hey I’m trying to defeat spirit of chaos second phase but it keeps regenerating before it even fires it’s next laser.
[doublepost=1537021962,1537021735][/doublepost]This is by-far the best open source mod for learning from, it's got a bit of everything you could hope to use in your mods.
I can't tell you how many times your mod saved me so much trouble Blushie, really appericate it!
Thank you very much! That’s exactly what I neededTurn off Masochist mode from Fargo's mod, this boss is impossible to beat with it on.
[doublepost=1537021962,1537021735][/doublepost]This is by-far the best open source mod for learning from, it's got a bit of everything you could hope to use in your mods.
I can't tell you how many times your mod saved me so much trouble Blushie, really appericate it!
CrownedWolf
Terrarian
This mod is really cool, but i have one problem. In all the Spirit Fights i believe i get a "debuff" which insanely fast drains my health, so it forces me to NoHit all of them. Is this a feature?
IDGCaptainRussia
Skeletron
It doesn't drain your health, the "Undead" Debuff makes any healing item or instant healing ability harm you.This mod is really cool, but i have one problem. In all the Spirit Fights i believe i get a "debuff" which insanely fast drains my health, so it forces me to NoHit all of them. Is this a feature?
CrownedWolf
Terrarian
Oh.....yeah, I'm using Fargo's Soul of Terraria and that, I think, gives me a ton of healing so....that might be the problem yeah.It doesn't drain your health, the "Undead" Debuff makes any healing item or instant healing ability harm you.
Thanks for the answer xD
Piterros990
Duke Fishron
Which of the 3 trophies drop from SoP, and which from Enraged SoP? Because so far I've got Bunny Trophy from the first fight, and I don't know if I should be grinding it further or git gud and overcome the enraged version (I know there is SoP Trophy and Tree Trophy)
IDGCaptainRussia
Skeletron
Enraged SoP doesn't have a trophyWhich of the 3 trophies drop from SoP, and which from Enraged SoP? Because so far I've got Bunny Trophy from the first fight, and I don't know if I should be grinding it further or git gud and overcome the enraged version (I know there is SoP Trophy and Tree Trophy)
Piterros990
Duke Fishron
Oh, that kinda sucks, so I'll just have to grind the normal SoP then. Would be cool if it dropped a special trophy if you defeat him after using Ritual of Bunnies.Enraged SoP doesn't have a trophy
v1.3.3
-Memory improvements on reloading mods
-Purium slicer no longer flies across the entire map
-Fixed bug where item icon can hide custom stat boosts
-Added shield visuals for bosses with dps caps
-Added salt
-Nerfed purium armor defense
-Nerfed emblem of the void damage
-Buffed terra spirit's final phase
-Buffed the elemental sprayer
-Fixed bug where chaos spirit arms have health bars
-Resprited many many things
-Fixed bug where Purity Shield mount cannot pass through platforms
-Updated to tModLoader v0.11
-Added new bonus final boss
-Memory improvements on reloading mods
-Purium slicer no longer flies across the entire map
-Fixed bug where item icon can hide custom stat boosts
-Added shield visuals for bosses with dps caps
-Added salt
-Nerfed purium armor defense
-Nerfed emblem of the void damage
-Buffed terra spirit's final phase
-Buffed the elemental sprayer
-Fixed bug where chaos spirit arms have health bars
-Resprited many many things
-Fixed bug where Purity Shield mount cannot pass through platforms
-Updated to tModLoader v0.11
-Added new bonus final boss
TOMKA
Terrarian
New sprites diesn't fit terraria style. And I don't like that. Could you please either change that or make version with old sprites?
Which sprites in particular do you not like? I can probably add an option to switch between the new and old sprites.New sprites diesn't fit terraria style. And I don't like that. Could you please either change that or make version with old sprites?
IDGCaptainRussia
Skeletron
You know, I had questioned for well over a year now if you were ever going to finish that boss you were showing off over 2 years ago...
And here we are, I am blown away by this surprise update. Thank you so much for finishing this mod Blushie
And here we are, I am blown away by this surprise update. Thank you so much for finishing this mod Blushie

DemoN K!ng
Plantera
is it me or elemental unleash doesn't works in multiplayer?
it wont let me load the mod
can someone help me solve it heres what it says "
at Microsoft.Xna.Framework.Graphics.GraphicsContentHelper.GraphicsDeviceFromContentReader(ContentReader contentReader)
at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.ModLoader.Mod.LoadResource(String path, Int32 length, Func`1 getStream)
at Terraria.ModLoader.Mod.LoadResources()
at Terraria.ModLoader.ModContent.<>c.<Load>b__30_0(Mod mod)
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction)
at Terraria.ModLoader.ModContent.Load(CancellationToken token)
at Terraria.ModLoader.ModLoader.Load(CancellationToken token)"
it would be really appreciated
at Microsoft.Xna.Framework.Graphics.GraphicsContentHelper.GraphicsDeviceFromContentReader(ContentReader contentReader)
at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.ModLoader.Mod.LoadResource(String path, Int32 length, Func`1 getStream)
at Terraria.ModLoader.Mod.LoadResources()
at Terraria.ModLoader.ModContent.<>c.<Load>b__30_0(Mod mod)
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction)
at Terraria.ModLoader.ModContent.Load(CancellationToken token)
at Terraria.ModLoader.ModLoader.Load(CancellationToken token)"
it would be really appreciated
Vlad Terrarian
Terrarian
I really like that new Abomination sprite, like literally it was my favorite boss, and now you added cool and uniqe items and good quality sprite and now it's probably the most uniqe IoC boss-type ever! Keep it up! Hyped to see more cool resprited and nicely done stuff! 

THEFRENCH54
Terrarian
i have problem i have this:
[17:22:34] [13/ERROR] [tML]: Une erreur est apparue en lançant Bluemagic
Les mods ont été automatiquement désactivés.
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "tmod:Bluemagic\Effects\WorldReaver". This file was compiled for the HiDef profile, and cannot be loaded into a Reach GraphicsDevice.
at Microsoft.Xna.Framework.Graphics.GraphicsContentHelper.GraphicsDeviceFromContentReader(ContentReader contentReader)
at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.ModLoader.Mod.LoadResource(String path, Int32 length, Func`1 getStream)
at Terraria.ModLoader.Mod.LoadResources()
at Terraria.ModLoader.ModContent.<>c.<Load>b__30_0(Mod mod)
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction)
at Terraria.ModLoader.ModContent.Load(CancellationToken token)
at Terraria.ModLoader.ModLoader.Load(CancellationToken token)
[17:22:34] [13/INFO] [tML]: Disabling Mod: Bluemagic
[17:22:34] [13/ERROR] [tML]: Une erreur est apparue en lançant Bluemagic
Les mods ont été automatiquement désactivés.
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "tmod:Bluemagic\Effects\WorldReaver". This file was compiled for the HiDef profile, and cannot be loaded into a Reach GraphicsDevice.
at Microsoft.Xna.Framework.Graphics.GraphicsContentHelper.GraphicsDeviceFromContentReader(ContentReader contentReader)
at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.ModLoader.Mod.LoadResource(String path, Int32 length, Func`1 getStream)
at Terraria.ModLoader.Mod.LoadResources()
at Terraria.ModLoader.ModContent.<>c.<Load>b__30_0(Mod mod)
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction)
at Terraria.ModLoader.ModContent.Load(CancellationToken token)
at Terraria.ModLoader.ModLoader.Load(CancellationToken token)
[17:22:34] [13/INFO] [tML]: Disabling Mod: Bluemagic
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