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tModLoader Elemental Unleash - Bluemagic's Endgame Bosses Mod

Vlad Terrarian

The Destroyer
I really like that new Abomination sprite, like literally it was my favorite boss, and now you added cool and uniqe items and good quality sprite and now it's probably the most uniqe IoC boss-type ever! Keep it up! Hyped to see more cool resprited and nicely done stuff! :happy:
 

THEFRENCH54

Terrarian
i have problem i have this:

[17:22:34] [13/ERROR] [tML]: Une erreur est apparue en lançant Bluemagic
Les mods ont été automatiquement désactivés.
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "tmod:Bluemagic\Effects\WorldReaver". This file was compiled for the HiDef profile, and cannot be loaded into a Reach GraphicsDevice.
at Microsoft.Xna.Framework.Graphics.GraphicsContentHelper.GraphicsDeviceFromContentReader(ContentReader contentReader)
at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.ModLoader.Mod.LoadResource(String path, Int32 length, Func`1 getStream)
at Terraria.ModLoader.Mod.LoadResources()
at Terraria.ModLoader.ModContent.<>c.<Load>b__30_0(Mod mod)
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction)
at Terraria.ModLoader.ModContent.Load(CancellationToken token)
at Terraria.ModLoader.ModLoader.Load(CancellationToken token)
[17:22:34] [13/INFO] [tML]: Disabling Mod: Bluemagic
 

MrAizakku

Terrarian
EDIT: I was able to fix the issue by going into ModLoader folder's config.json and changing 8k support to false and 4k support to true.


I am having this issue, can someone help me how to stop it?
I am also having this issue.
21:13:25] [23/ERROR] [tML]: An error occurred while loading Bluemagic
The mod(s) have been automatically been disabled.
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "tmod:Bluemagic\Effects\WorldReaver". This file was compiled for the HiDef profile, and cannot be loaded into a Reach GraphicsDevice.
at Microsoft.Xna.Framework.Graphics.GraphicsContentHelper.GraphicsDeviceFromContentReader(ContentReader contentReader)
at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.ModLoader.Mod.LoadResource(String path, Int32 length, Func`1 getStream)
at Terraria.ModLoader.Mod.LoadResources()
at Terraria.ModLoader.ModContent.<>c.<Load>b__30_0(Mod mod)
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction)
at Terraria.ModLoader.ModContent.Load(CancellationToken token)
at Terraria.ModLoader.ModLoader.Load(CancellationToken token)
[21:13:25] [23/INFO] [tML]: Disabling Mod: Bluemagic
 
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I am getting the same crash. I even attempted to load the mod on its own. it was working fine earlier in the same day, just when I restarted the game it started dying
 

Wyntrse

Skeletron Prime
The mod has worked perfectly when I have been playing solo, loading a singleplayer world directly from the in-game menu, no issues or conflicts, but when hosting a server using tModLoaderServer, the mod fails to load properly upon initialization. I have also completely reinstalled my game and settings and tried again, to no avail. As well, I have disabled all mods but this mod and the same issue occurred once again, so it wasn't any sort of mod conflict. The mod passes sandboxing, but will not load any further than such, throwing the following error into the server window:

An error occurred while loading Bluemagic
The mod(s) have been automatically been disabled.

Terraria.ModLoader.Exceptions.MissingResourceException: Effects/WorldReaver
at Terraria.ModLoader.Mod.GetEffect(String name)
at Bluemagic.Bluemagic.Load() in Bluemagic.cs:line 84
at Terraria.ModLoader.ModContent.<>c.<Load>b__30_0(Mod mod)
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction)
at Terraria.ModLoader.ModContent.Load(CancellationToken token)
at Terraria.ModLoader.ModLoader.Load(CancellationToken token)


I attempted a similar fix as #284 did (Due to a similar issue with the WorldReaver asset), though will no avail on my end of the issue.

So I am dead curious what the issue actually is, I've read from Blushie that it is multiplayer compatible, so what exactly is going on?
 

blushiemagic

Retinazer
v1.3.3.1
-Fixed crash when loading on server
-Nerfed expert mode version of bonus boss
-Removed damage cap from Spirit of Purity

I've been having difficulty testing this stuff due to health issues, so I unfortunately still cannot guarantee the fairness of the bonus boss.
 

MythixDino

Terrarian
This is happening during load on a server with the latest version:
Code:
[20:21:31] [1/WARN] [tML]: Silently Caught Exception:
Terraria.ModLoader.Exceptions.MissingResourceException: BlushieBoss/BulletWhite
   at Terraria.ModLoader.Mod.GetTexture(String name)
   at Bluemagic.BlushieBoss.BlushieBoss.Load() in Bluemagic\BlushieBoss\BlushieBoss.cs:line 113
   at Bluemagic.Bluemagic.PostSetupContent() in Bluemagic.cs:line 148
   at Terraria.ModLoader.ModContent.<>c.<Load>b__39_1(Mod mod)
   at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction)
   at Terraria.ModLoader.ModContent.Load(CancellationToken token)
   at Terraria.ModLoader.ModLoader.Load(CancellationToken token)
   at Terraria.ModLoader.ModLoader.Reload()
   at Terraria.Main.DedServ()
   at Terraria.Program.LaunchGame_()
   at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
   at Terraria.WindowsLaunch.Main(String[] args)

[20:21:31] [1/ERROR] [tML]: An error occurred while loading Bluemagic
It has been detected that this mod was built for tModLoader v0.11.4
However, you are using tModLoader v0.11.5
The mod(s) have been automatically been disabled.
Terraria.ModLoader.Exceptions.MissingResourceException: BlushieBoss/BulletWhite
   at Terraria.ModLoader.Mod.GetTexture(String name)
   at Bluemagic.BlushieBoss.BlushieBoss.Load() in Bluemagic\BlushieBoss\BlushieBoss.cs:line 113
   at Bluemagic.Bluemagic.PostSetupContent() in Bluemagic.cs:line 148
   at Terraria.ModLoader.ModContent.<>c.<Load>b__39_1(Mod mod)
   at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction)
   at Terraria.ModLoader.ModContent.Load(CancellationToken token)
   at Terraria.ModLoader.ModLoader.Load(CancellationToken token)
[20:21:31] [1/INFO] [tML]: Disabling Mod: Bluemagic
[20:21:31] [1/WARN] [tML]: Silently Caught Exception:
System.Exception: Load called twice
   at Terraria.ModLoader.ModLoader.Load(CancellationToken token)
   at Terraria.ModLoader.ModLoader.Reload()
   at Terraria.ModLoader.ModLoader.DisplayLoadError(String msg, Exception e, Boolean fatal, Boolean continueIsRetry)
   at Terraria.ModLoader.ModLoader.Load(CancellationToken token)
   at Terraria.ModLoader.ModLoader.Reload()
   at Terraria.Main.DedServ()
   at Terraria.Program.LaunchGame_()
   at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
   at Terraria.WindowsLaunch.Main(String[] args)
 

Polymus

Terrarian
An error occurred while loading Bluemagic
It has been detected that this mod was built for tModLoader v0.11.4
However, you are using tModLoader v0.11.5
The mod(s) have been automatically been disabled.

Terraria.ModLoader.Exceptions.MissingResourceException: BlushieBoss/BulletWhite
at Terraria.ModLoader.Mod.GetTexture(String name)
at Bluemagic.BlushieBoss.BlushieBoss.Load() in Bluemagic\BlushieBoss\BlushieBoss.cs:line 113
at Bluemagic.Bluemagic.PostSetupContent() in Bluemagic.cs:line 148
at Terraria.ModLoader.ModContent.<>c.<Load>b__39_1(Mod mod)
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction)
at Terraria.ModLoader.ModContent.Load(CancellationToken token)
at Terraria.ModLoader.ModLoader.Load(CancellationToken token)
This is the error I received when attempting to load a multiplayer server with Elemental Unleash enabled.

It runs perfectly in Single Player, but multiplayer turns off automatically before the server comes up.

Note: I've had this problem before updating to 0.11.5 as well.
 

Bex04

Terrarian
Really good mod but it bugged my character after 53 hours of gameplay.
With the Boss Expertise mod i used the expert item that gives you a 7th accessory slot and it broke my character. Can't move or use anything pls help!:zombie:
 

Bex04

Terrarian
Really good mod but it bugged my character after 53 hours of gameplay.
With the Boss Expertise mod i used the expert item that gives you a 7th accessory slot and it broke my character. Can't move or use anything pls help!:zombie:
No problem all i had to do is turn the world into Expert mode by typing in /expert in the chat :D
 

Xablauzero

Terrarian
Blushie please, can you make an update for tmodloader newest version? I love a lot your mod, and i want to play it multiplayer with my friend.
 

MythixDino

Terrarian
Blushie actually fixed the multiplayer issue, it's just not compiled yet (so not available on the browser).
If you want to you can compile it yourself, since I'm likely not allowed to post a tmod here. (though if you don't know how to you can send me a pm)
 
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Xablauzero

Terrarian
Blushie actually fixed the multiplayer issue, it's just not compiled yet (so not available on the browser).
If you want to you can compile it yourself, since I'm likely not allowed to post a tmod here. (though if you don't know how to you can send me a pm)
The multiplayer issue is that i can't load the mod with modloader server? Because, they are the my issue.
 
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