tModLoader Elemental Unleash - Bluemagic's Endgame Bosses Mod

v1.3.0.1
-Updated to tModLoader v0.10
-Fixed a few item names
-Made some tooltips more descriptive
-Fixed bug where Flask of Ethereal Flames and Frostburn were switched
-Added music for the Spirit of Purity

Just a small update here for tModLoader v0.10, a few bugfixes, and new music for the Spirit of Purity.
 
Apparently having a .1 difference makes Tmodloader refuse to load this. It says it's for version 10.0.1 while the latest Tmodloader is 10.0.2
 
v1.3.1
-Renamed the mod to Elemental Unleash
-Hold jump to move more slowly with the purity shield mount
-Fixed bug where misc effects show while dead
-Fixed random crash when idling with purity shield mount
-Added more drops to the Abomination post-Moonlord
-Fixed some bugs with homing projectiles against the spirit of chaos
-Nerfed the phantom's damage
-Buffed the phantom when enraged
-Fixed bug where phantom hammer does not pierce
-Added throwing hat for purium armor
-Buffed the dance of blades
-Made the prismatic shocker's rainbow more visible
-Purium ore no longer generates when defeating the Abomination; it drops an item to generate it instead
-Added a preview for the upcoming boss fight

I wanted to get some more stuff into this update (mainly blocks for building) but I need to leave for vacation in a couple of days, and I won't be back for a week once that happens. So, enjoy!
 
v1.3.1
-Renamed the mod to Elemental Unleash
-Hold jump to move more slowly with the purity shield mount
-Fixed bug where misc effects show while dead
-Fixed random crash when idling with purity shield mount
-Added more drops to the Abomination post-Moonlord
-Fixed some bugs with homing projectiles against the spirit of chaos
-Nerfed the phantom's damage
-Buffed the phantom when enraged
-Fixed bug where phantom hammer does not pierce
-Added throwing hat for purium armor
-Buffed the dance of blades
-Made the prismatic shocker's rainbow more visible
-Purium ore no longer generates when defeating the Abomination; it drops an item to generate it instead
-Added a preview for the upcoming boss fight

I wanted to get some more stuff into this update (mainly blocks for building) but I need to leave for vacation in a couple of days, and I won't be back for a week once that happens. So, enjoy!
Enjoy the vacation blushie everyone needs that.
[doublepost=1499766619,1499766549][/doublepost]
Kind of wondering how these bosses interact with Calamity's Revengeance mode. Anyone have any experience with that?
calamity bosses only affects vainilla and the calamity mod himself not other mods.
 
Enjoy the vacation blushie everyone needs that.
[doublepost=1499766619,1499766549][/doublepost]
calamity bosses only affects vainilla and the calamity mod himself not other mods.

Mmm... you sure? Revengeance mode states that it increases your damage taken and damage inflicted as if it's a general change that isn't tied to any specific units. I am talking about this part:

You do 15% MORE damage but you also take 25% MORE damage (this is only active after your first boss kill)

It sounds like these bosses mostly do % damage to your HP so maybe they aren't affected at all.
 
So apparently you can place those Molten Bars (first item that bluemagic123 ever made) down and then place a chest on top. Of course breaking one of the bars would cause the entire stack to break, but because there is a chest on top, it crashes the game
 
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