• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tModLoader Elements Awoken (WIP)

What would you like me to add into the game?


  • Total voters
    293

Ziiio

Terrarian
Is there a way to remove the annoying mystic bunny? Using your mod with Havoc Potion in hallow is a disaster where bunny are spawning over and over that block the other from spawning such as monster...
 

TormentedTurian

Terrarian
Hey so as of the latest update, we haven't been able to host a server with this mod using the 64-bit tmodloader

[21:47:19] [1/WARN] [tML]: Silently Caught Exception: System.IO.IOException: Read underflow 1 of 4 bytes caused by ElementsAwoken in HandlePacket at Terraria.ModLoader.ModNet.HandleModPacket(BinaryReader reader, Int32 whoAmI, Int32 length) at Terraria.MessageBuffer.GetData(Int32 start, Int32 length, Int32& messageType) at Terraria.NetMessage.CheckBytes(Int32 bufferIndex) at Terraria.Netplay.<>c.<ServerLoop>b__44_2() at System.Threading.Tasks.Task.Execute() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot) at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution) at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline(Task task, Boolean taskWasPreviouslyQueued) at System.Threading.Tasks.TaskScheduler.TryRunInline(Task task, Boolean taskWasPreviouslyQueued) at System.Threading.Tasks.Task.InternalRunSynchronously(TaskScheduler scheduler, Boolean waitForCompletion) at Terraria.Netplay.OnUpdate() at Terraria.Main.DoUpdate(GameTime gameTime) at Terraria.Main.Update(GameTime gameTime) at Terraria.Main.DedServ() at Terraria.Program.LaunchGame_() at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) at Terraria.FNALaunch.Main(String[] args)


[21:47:19] [1/WARN] [tML]: Silently Caught Exception:
System.IO.IOException: Read underflow 1 of 4 bytes caused by ElementsAwoken in HandlePacket
at Terraria.ModLoader.ModNet.HandleModPacket(BinaryReader reader, Int32 whoAmI, Int32 length)
at Terraria.MessageBuffer.GetData(Int32 start, Int32 length, Int32& messageType)
at Terraria.NetMessage.CheckBytes(Int32 bufferIndex)
at Terraria.Netplay.<>c.<ServerLoop>b__44_2()
at System.Threading.Tasks.Task.Execute()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline(Task task, Boolean taskWasPreviouslyQueued)
at System.Threading.Tasks.TaskScheduler.TryRunInline(Task task, Boolean taskWasPreviouslyQueued)
at System.Threading.Tasks.Task.InternalRunSynchronously(TaskScheduler scheduler, Boolean waitForCompletion)
at Terraria.Netplay.OnUpdate()
at Terraria.Main.DoUpdate(GameTime gameTime)
at Terraria.Main.Update(GameTime gameTime)
at Terraria.Main.DedServ()
at Terraria.Program.LaunchGame_()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.FNALaunch.Main(String[] args)

[21:47:19] [1/WARN] [tML]: Silently Caught Exception:
System.IO.IOException: Read underflow 14 of 4 bytes caused by ElementsAwoken in HandlePacket
at Terraria.ModLoader.ModNet.HandleModPacket(BinaryReader reader, Int32 whoAmI, Int32 length)
at Terraria.MessageBuffer.GetData(Int32 start, Int32 length, Int32& messageType)
at Terraria.NetMessage.CheckBytes(Int32 bufferIndex)
at Terraria.Netplay.<>c.<ServerLoop>b__44_2()
at System.Threading.Tasks.Task.Execute()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline(Task task, Boolean taskWasPreviouslyQueued)
at System.Threading.Tasks.TaskScheduler.TryRunInline(Task task, Boolean taskWasPreviouslyQueued)
at System.Threading.Tasks.Task.InternalRunSynchronously(TaskScheduler scheduler, Boolean waitForCompletion)
at Terraria.Netplay.OnUpdate()
at Terraria.Main.DoUpdate(GameTime gameTime)
at Terraria.Main.Update(GameTime gameTime)
at Terraria.Main.DedServ()
at Terraria.Program.LaunchGame_()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.FNALaunch.Main(String[] args)

Hopefully this is fixed soon :(
 

VIncint2002

Terrarian
I accidentally activated the Elemental Capsule and cant figure out how to turn it off, can you? What exactly does it do, it says it activates awakened mode and sanity, but I cant find any information on what these do.
 

Bramblejack

Terrarian
I've been playing in a multiplayer world with a fresh character for a few hours. After that time I noticed that the character has absurd amount of health displayed in character screen. This, for some reason, causes such character to become unusable in single player because as soon as I start the world I'm getting 1 FPS and this health value persists. On multiplayer there is no issue with these characters (framerate is normal and health is as it shoudl be). And I'm saying characters because I've had this happen to 3 new characters already. I also know that this is this mod that is causing it since disable Elements Awoken gets rid of absurd health and 1FPS bug on single player.
 

yrgene

Terrarian
Привет есть ли вообще желающие, или вообще знатоки, которые сделали бы этот мод русифицированным? Было-бы очень круто
 

Burst

Golem
New update? New update, ye.

Additions:
  • The Void Leviathan did some hibernation in the depths of the void and has now been completely reworked.
  • Gravity Core - uses your energy to control the gravity. Wheeee.
  • Voidblood Mode - It's not another difficulty mode. It just decreases all types of healing, except nurse healing. Good luck.
  • Added some vanilla gold chest item crafting recipes. Sometimes RNG can be rude, so it's time to take revenge.
  • A new way to convert items to their counterparts, via the alchemist.
  • A nice amount of new weapons and items.
  • Some items are renamed.
  • Furosia has been reworked aswell. Infernace' AI also got improved.
  • Some weapons have been nerfed, including the Blade of the Raven Prince.
  • A lot more changes, for example, you cannot disable the alchemist anymore, but instead disable his ability to sell potions.
  • Bugfixes.
  • And the mod file's size has been decreased, some sprites might be missing, please report them!

By the way - keep in mind that the thread post is completely outdated. The wiki is however up to date.
 
Last edited:

Seras22

Terrarian
Hey, have just gotten up to fighting The Ancients. When ever I kill the 4th ancient all the pieces fly around my character and then despawn before the last boss is summoned, any idea on how to fix this?
 

Burst

Golem
Hey, have just gotten up to fighting The Ancients. When ever I kill the 4th ancient all the pieces fly around my character and then despawn before the last boss is summoned, any idea on how to fix this?
That is definitely not what was supposed to happen. Are you playing multiplayer or singleplayer?
EDIT: The same thing was reported in the discord server to happen in Singleplayer. We will look into it!
 
Last edited:

Seras22

Terrarian
That is definitely not what was supposed to happen. Are you playing multiplayer or singleplayer?
EDIT: The same thing was reported in the discord server to happen in Singleplayer. We will look into it!
It was single player if that helps
 

Burst

Golem
The new update fixed it
I was just about to inform you about the update, looks like it is not needed anymore. But it's good to hear that the bug is fixed.

For anybody else: here's the changelog of the new update:
1.3.10
Additions:
- Prism Polish. It helps you to charge the Last Prism faster.
- The Dawn of the Void has been improved/reworked.

Changes/Bugfixes
- Nerfed the Inferno Vortex
- Nerfed the Inferno Heart
- Toy Slime and Cosmic Observer drop more of their crafting material depending on how many players are in the world.
- The Auto Miner can now mine most of the other mod's ore, even those which are not marked as a ore.
- Renamed Epic Healing Potion to Grand Healing Potion and nerfed them.
- Nerfed the spawn rate potions
- Nerfed the Last Prism (can be disabled in the config)
- Nerfed Deimos
- Fixed regen potions not being drinkable
- The Rain Sigil now works perfectly and tells the player if they made it rain, or clear.
- The Ancients now spawn correctly
- Void Leviathan's Barren Souls no longer despawn
 

KingCreeper9559

Terrarian
Hey there! I just want to know if you can fix this in any way, but I noticed according to Boss Checklist for some reason the Temple Keepers and The Guardian are ahead of Moon Lord.
Would you be able to fix this? Greatly appreciated if you can!
(Btw, I already asked the creator of Boss Checklist about this)
 

Burst

Golem
Hey there! I just want to know if you can fix this in any way, but I noticed according to Boss Checklist for some reason the Temple Keepers and The Guardian are ahead of Moon Lord.
Would you be able to fix this? Greatly appreciated if you can!
(Btw, I already asked the creator of Boss Checklist about this)
Intentional. They were moved to be Post-Moon Lord because it kinda made the progression weird if you had two bosses between the pillars and the Moon Lord.
 
A: New Void Levi is good and fun, a well needed remake! (rip anti-last prism line thou, would have made alot more sense here)
B: Placing a boss at the pillars tier is... questionable, since most players will just skip to the moonlord and then fight said boss. So I agree with the keepers/Guardian being moved to post moonlord. (Atleast, on the boss list)
Ultraconyx had a boss at this tier, but it's prime purpose was to reduce pillar farming, so that was a different.
C: When you said the last prism was nerfed you were not kidding, it does a whopping 1 damage now to void levi! LOL.
Though I am in no contest with that, this weapon is flat out overpowered, it is always the "go to" weapon for pretty much every post-moonlord fight that doesn't use modded gear (looking at you,
@AP STP )
 
Top Bottom