SaladMan24
Terrarian
Two of my favorite bosses have jarring similarities yet something sets them apart. empress of light as well as duke fishron both require some sort of biome specific critter to be caught, both fights require heavy movement and overall skill to defeat, and both bosses drop gear capable of defeating the moon lord. Yet one difference makes duke fishron stand out much more. I find myself using a lack of empress weapons, it's not that there inherently bad, it's just that they aren't accessable until very late game, specifically post plantera. You see for players that want a challenge that can give them a grand power jump for putting in time and skill, they will go from wall of flesh straight to duke fishron. It's a real challenge but it's rewarding as the drops can carry you to the end of the game for such an achievement. That feeling of doing something out of order, being one to not stray from a challenge, this feeling doesn't work for the empress of light unfortunately. For new players the elusive truffle worm will come as a surprise along with the many things after defeating the wall of flesh and so should the empress as well. The feeling of a long way to go, imagine if you accidentally summoned the empress as soon as you enter hard mode, that's essentially the same as summoning duke fishron too early. Having empress of light after plantera leads to the lack of use for her weapon drops, there super cool but get easily overshadowed at that point of the game. If the weapons were accessable right after wall of flesh like the empresses counterpart duke fishron they would be used much more within the game. It would be a real challenge to take her on pre mech but the reward would be the equivalent to defeating duke fishron. And this is why the Empress of Light should be accessable after wall of flesh like duke fishron.