Weapons & Equip End game class armor rework

RainbowPotato 🌳🪓

Official Terrarian
Summoner:
1) Stardust-Jungle (Whip armor)
1a) +25% whip speed & range, +50 defense, +20% summoner damage but -1 summon slot. Set bonus creates a phantom whip that deals 70% of the original whip’s damage after 2 seconds of striking an enemy, and this homes on enemies.

2) Stardust-Desert (Summon)
2a)+5 Summon slots, +35 defense, +25% summon damage. Set bonus grants 3 mini-true eyes of cthulu that have the same attack pattern.

3) Stardust-Snow (original)

Melee:
1) Solar-Crimson (Glass cannon) (do not have to be in crimson world to obtain)
1a) +80% Melee damage, +40% melee size, +20% melee speed +40 defense. Set bonus gives +100% melee damage, size and speed for 5 seconds every 60 secons.

2) Solar- Sky (Tank, Original)

3) Solar-Corruption (Similar to beetle melee) (do not have to be in corruption world to obtain)

Ranger
1) Vortex-Hell (Specialties, primarily launchers)
1a) +50% Specialist ranged damage (multiplicative & affects ammo), +50 defense. Set bonus grants nerfed stealth mode stats but allows you to move freely without any movement penalty.

2) Vortex-Forest (Bows)
2a) +50% Bow damage (multiplicative & affects ammo), +50 defense. Set bonus is the same as Vortex-hell’s.

3) Vortex-Cavern (Guns)
3a) +50% Gun damage (multiplicative & affects ammo, +50 defense. Set bonus is the same as Vortex-Hell’s.

Magic
1) Nebula-Ocean (Books & others [e.g. last prism])
1a) Same stats as original but a different set-bonus. Set bonus creates 2 “Illusions” that can use any item from your hotbar to attack enemies, but they deal 30% of the damage. They can not be killed.

2) Nebula-Hallow (Staves)
2a) 120% of the stats of the original but damage bonus’ only affect staves and has a different set bonus. Set bonus lets the player attack 3x as fast for 3 seconds every 40 seconds.

3) Nebula-Universal (Support, buffs players majorly in multiplayer)
3a) Does not grant any stats except 10 defense. Set bonus makes it so they can only use 5 “special” weapons. These appear next to the hot bar and grant buffs to other players. One buff may be active at a time and using another cancels the buff.
3a.1) Solar: +20% increased damage and an additional +20% to melee weapons.
3a.2) Nebula: +20% Regeneration rate. Magic weapons also have a spectral armor affect in which they regenerate the players hp.
3a.3) Stardust: +20% attack speed. Summons attack 50% faster.
3a.4) Vortex: +100% attack size (including ranged projectiles and magic projectiles). Ranged attacks have 50% ammo conservation.
3a.5) Luminite: +50 max hp and +5 defense to all players

Multiclass
Multiclass-Everything (buffs all classes)
I’m not doing this one.

I will post more later but i have to go for now.
 
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If anyone wants to elaborate or criticize feel free too.
 
So, make the Lunar Sets able to be Sub Class...
Looks very interesting

I'm terrible judging stats, so I have no comments on that
 
Melee
  • This is not the class to be a glass cannon in.

Ranged
  • Even if Shroomite does it, Guns/Bows/Extra is a terrible split. All it does is force you to use specific weapons.

Magic
  • 10 defense is absolutely awful.
  • Same pointless split as Ranged.
  • This is where you might want a glass cannon, not Melee.

Summoner
  • It does not need both a Summoning set and the base one.
  • -1 Summon is stupid, just make it give less; maybe +2.
  • A sentry armor would be nice.
 
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