Battle Bee
Terrarian
Melee users get swords that shoot cats and rain down stars. Magic users get a rainbow death laser. Ranged users get.. a machine gun. And a bad rocket launcher.
The SDMG and Celebration are really uninteresting weapons compared to anything else the Moon Lord drops. Especially the SDMG - it's literally just a Megashark with edited numbers.
I propose some changes to these weapons.
SDMG
A:
+All shots from the SDMG gain a cyan glow and trace, like Chlorophyte bullets. On impact, these bullets zap one nearby enemy with electricity, dealing half the original shot's damage.
*Fire sound edited with an electric crackle.
-Damage reduced.
B:
+The SDMG now shoots twice per shot. Only consumes 1 bullet.
-Damage reduced.
-Only 20% chance to not consume ammo.
Celebration
A:
+Damage significantly increased.
+Range doubled.
+Rockets now leave a trail of confetti. Any enemies caught within this trail are dealt damage. Trails last for quite a while. (~10 seconds)
B:
+On impact or reaching the range limit, rockets split into 2 smaller rockets that shoot upwards, with a bit of inaccuracy. These rockets deal the same amount of damage as the original, and have the same range.
*Smaller rockets, too, explode like fireworks.
These are just concepts, of course, and are not 100% balanced.
The SDMG and Celebration are really uninteresting weapons compared to anything else the Moon Lord drops. Especially the SDMG - it's literally just a Megashark with edited numbers.
I propose some changes to these weapons.
SDMG
A:
+All shots from the SDMG gain a cyan glow and trace, like Chlorophyte bullets. On impact, these bullets zap one nearby enemy with electricity, dealing half the original shot's damage.
*Fire sound edited with an electric crackle.
-Damage reduced.
B:
+The SDMG now shoots twice per shot. Only consumes 1 bullet.
-Damage reduced.
-Only 20% chance to not consume ammo.
Celebration
A:
+Damage significantly increased.
+Range doubled.
+Rockets now leave a trail of confetti. Any enemies caught within this trail are dealt damage. Trails last for quite a while. (~10 seconds)
B:
+On impact or reaching the range limit, rockets split into 2 smaller rockets that shoot upwards, with a bit of inaccuracy. These rockets deal the same amount of damage as the original, and have the same range.
*Smaller rockets, too, explode like fireworks.
These are just concepts, of course, and are not 100% balanced.