BlakeRossTheRabbit
The Destroyer
Using launchers are (at least for me), very intimidating. Intimidating because you would always run out of ammo. Yes, I know that it's supposed to be the most damaging, expensive, and risky ranged subclass, but I think rockets need an endless variant. Imagine using a launcher against a boss/group of enemies, when suddenly, you run out of good rockets, without any basic ones to spare, unlike with guns or bows, through the musket pouch and quiver. And they aren't cheap. With the new happiness system, rocket 1's are cheaper, true, but getting good damage on a launcher requires special ammo, which is either: 1. Still expensive; or 2. Really hard to farm.
I was actually looking forward to this before 1.4 came out, seeing that more types of rockets were to be added in the game. But I can't say I'm disappointed, as it's still ok.
Reasons to add Endless Rocket 1 (Pouch? Idk)
And if you think it's too drastic of a buff/change in general, here are some suggestions:
(Yes, this is a repost. Same thread exists in the Equipment section)
I was actually looking forward to this before 1.4 came out, seeing that more types of rockets were to be added in the game. But I can't say I'm disappointed, as it's still ok.
Reasons to add Endless Rocket 1 (Pouch? Idk)
- As a means to use launchers when good rockets run out, because launcher-using rangers would aim for Rocket III's/Mini Nukes/Cluster Missiles anyway, which wouldn't ruin the classic ranger drawback of having to farm/buy to get ammo.
- Most launchers have no chance not to consume ammo, and even with armor and/or buffs they can still use up a lot of rockets anyway.
- Celebration Mk II in the endgame has an insanely fast fire rate which would ruin your mini nuke supply (because it's the endgame and there's no reason to not endlessly use it, since you need to constantly fire to hit targets anyway, but this issue is not as big of a deal compared to the first launchers you obtain).
- Rocket 1's aren't that strong compared to other rockets and are like the wooden arrows or musket balls of guns and bows.
- You can still damage yourself anyway, so it doesn't take away the riskiness from launchers and probably increase the risk from using them, which is kinda fun.
And if you think it's too drastic of a buff/change in general, here are some suggestions:
- It would be craftable with a Post-Plantera crafting station, like the Autohammer instead of the Crystal Ball, to as far as the Ancient Manipulator, so it wouldn't be accessible right off the bat.
- Or purchased from the Cyborg for a really expensive price after an event is completed (like the Martian Madness), to make it harder to obtain.
(Yes, this is a repost. Same thread exists in the Equipment section)