A Lucky Guy
Terrarian
Sweet bra thank you
If you regen the config, you'll see how Modded NPCs are added. If you are getting errors, clear your config. Hmm, maybe I should add a version to the file name.v0.4.2:
* Added modded NPCs from Calamity, SpiritMod and Thorium into the Melee, Ranged and Magic categories, again config needs to be cleared.
* Hardcoded some inheritence for NPCs such as vanilla Worms and Most vanilla Bosses that spawn additional monsters. Modded ones may come later but for now, modded worms are forcefully ignored.
* Fixed NPCs which technically transform from rolling a new prefix
The mod is indeed acting strange since the last update. The buffed mobs always show up with for example 2000/1000 Hp. They seem to teleport frequently aswell.It seems broken online. The enemies spawn with modifiers and Godly or better ones glitter, but when you mouse over them, it does not show the modifiers (so you never know what you are attacking) and killing glittering monsters does not announce their deaths. Everything works fine offline though.
i would like all of these if the reward was increased i would use this mod.May I suggest a couple of addons? One that changes drop chances and coins based on the modifier, and another that makes bosses always normal, at least for the first kill.
you can run a world with unused data i thought, also it could be done with 2 bytes of data by dividing it into bits for vanilla.The first boss thing will have to start requiring me to save data on worlds which isn't something I wanted in this mod.