Working as Designed Enemy projectile damage doesn't increase in Expert Hardmode

JohannSimm

Retinazer
Steam or GOG
Steam
Single Player/Multiplayer
Both
Operating System
Mac Other
Terraria Version
1.4.1.1
Controls Used
Keyboard/Mouse
Upon entering Expert Hardmode, enemy projectile damage doesn't scale along with regular enemy damage. It only ever benefits from the initial Expert Mode multiplier.

Furthermore, enemy projectiles don't gain any further damage at all in Master Mode, only benefitting from the Expert Mode multiplier. This results in enemy projectile damage being much lower relatively in Master Mode.
 
I recall this may be intentional. Otherwise the projectiles are far too strong and players can be killed in very few hits. Some enemies in master mode are already capable of one-shot killing the player through contact damage - doing the same via projectiles wouldn't be very fair.

I'll check this out and advise. :)
 
I enquired about this and confirmed it was due to balance/fairness reasons. If projectiles had the same scaling as contact damage, some enemies would be too difficult to deal with and could kill the player too easily.

Thanks for the report!
 
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