Game Mechanics Enemy Spawns in the Lihzarhd Temple

Xylia

Terrarian
.....or shall I say outside the Lihzarhd Temple.

It is annoying when I set up a Golem Farm Room in the Lihzarhd Temple trying to get my first Picksaw when the stupid Golem doesn't want to drop it. For a Golem Farm to actually work decently, you need a good spawn rate on Lihzarhds and Flying Snakes (and of course, a few mimics don't hurt the wallet any).

However.....

I find that I always get a bunch of stupid stuff spawning outside the Lihzarhd Temple, and now of course, I have to go put in hours of work to either block off, or mine out everything in a huge radius of the Golem Room to stop the Bees, Angry Trappers, Bats, etc from spawning outside the Temple where I can't reach them (because I can't tunnel through Lihzarhd Bricks yet).

So how about this?

If you are standing in front of Lihzarhd Walls, nothing can spawn anywhere there isn't Lihzarhd Walls. This would make Bees, Angry Trappers, etc impossible to spawn outside the Temple where you can't get them, and thus won't eat up your enemy spawns, that way you don't have to waste hours tunnelling out a huge void around Golem's Room to stop the junk from spawning outside the room.

I'd also propose something similar be done in the Dungeon too, but this isn't so much of a problem in the Dungeon.
 
Wow, never knew how much I needed something like this... Probably I've only been at the post-Golem stage once.
 
Hopefully not to big of a tweak, but I hadn't realized how much it'll help my Lizard Egg endeavors. I want this.
 
This has caused a lot of problems for me, it takes absolutely forever to get power cells when everything is spawning outside the temple. Support!
 
Agree, collecting cells is now a pain v_v So support~
 
I'm pretty sure the Dungeon already restricts non-dungeon spawns, but don't quote me on that. Still, this would be very useful, though I just clear out other worlds.
 
I'm pretty sure the Dungeon already restricts non-dungeon spawns, but don't quote me on that.

It does. I don't know why the Lizhard Temple didn't incorporate the same thing, as there's no benefit for mobs spawning outside of the temples where you can't reach.
 
Back
Top Bottom