For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
This error is thrown when the application or dependency is expecting a file with a 32 bit format but receives a 64 bit format and vice versa.
Manually replace each and every dll listed below, this covers the most frequent DLL's that will cause the exception to be thrown.Read carefully and do not get any of these mixed up, your hexcode for the file path for the framwork dll may be different, browse to the folders through the file explorer, it will be the only subfolder. Do not paste any file paths. Yes the 32 bit files go in SysWow64 and the 64 bit files go in System32. No, I did not get them mixed up. Yes it's weird, long story on why that is.
Microsoft.XNA.Framework.dll goes in C:\Windows\Microsoft.NET\assembly\GAC_32\Microsoft.Xna.Framework\v4.0_18.104.22.168__842cf8be1de50553
32 Bit MSVCR100.dll goes in C:\Windows\SysWOW64
64 Bit MSVCR100.dll goes in C:\Windows\System32
32 Bit MSVCP100.dll goes in C:\Windows\SysWOW64
64 Bit MSVCP100.dll goes in C:\Windows\System32
32 Bit X3DAudio_7.dll goes in C:\Windows\SysWOW64
64 BitX3DAudio_7.dll goes in C:\Windows\System32
If it doesn't work, first double check to make sure you put the proper versions in their proper places. Watch those P's and R's and the 32's and 64's.