error

KaZuShImI

Terrarian
Steam or GOG
GOG
Single Player/Multiplayer
Single
Operating System
Windows 10
Terraria Version
1.4.0.4
Controls Used
Keyboard/Mouse
ive been playing terraria 3 days ago but when ive open the terraria im having this error




System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> Ionic.Zip.BadCrcException: CRC error: the file being extracted appears to be corrupted. Expected 0xA51B37F8, Actual 0x3CF4E0EC
at Ionic.Zip.ZipEntry.VerifyCrcAfterExtract(Int32 actualCrc32)
at Ionic.Zip.ZipEntry.InternalExtract(String baseDir, Stream outstream, String password)
at ReLogic.Content.Sources.ZipContentSource.OpenStream(String assetName)
at ReLogic.Content.AssetLoader.TryLoad[T](String assetName, IContentSource source, T& resultAsset)
at ReLogic.Content.AssetRepository.TryLoadingAsset[T](Asset`1 asset, AssetRequestMode mode)
at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode)
at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode)
at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode)
at Terraria.Initializers.AssetInitializer.LoadTextures(AssetRequestMode mode)
at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen()
at Terraria.Main.<LoadContent_Deferred>d__1159.MoveNext()
at Terraria.Main.DrawSplash(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameWindow.OnPaint()
at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

anyone know to fix this?
 
that looks exactly like an error message I just got.

do you have any texture packs as a zip file in your save folder?

I got this error by creating a texture pack zip file using 7-Zip and using a compression method called "Store". the CRC numbers are different though.
 
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