tModLoader Eternal Resolve - A 1.4 content mod

Dirty octopus

The Destroyer
Icon.gif

Eternal Resolve
Eternal Resolve is a content mod build for 1.4 tmodloader
We added a lots of insane features such as animated icon and cool items, check them out!

ColinWeiss - Mod Owner, Lead Creator, Lead Coder
Sym - Lead Coder, Shader Coder
Yiyang - Coder
Kyoll - Shader Coder

Jelly - Lead Spriter, Creative Leader, Item Designer
dee - Spriter
delete - Spriter
JingMo_Longziyu - Spriter
Nomis - Spriter, Respected
Spirit - Spriter
Tobias - Spriter
Wan - Spriter
⸸𖤐ZZX_Neutron star𖤐⸸ - Spriter

Charlie - Translator
Tom - Voice Actor

Envelope written to hand cramps (?) - Musician
Dirty Octopus(me) - Alt Musician, Propagandist

Most of them are legacy from the Time Apocalypse Mod
Most are not used yet

Npcs
boi2.gif

boiz.gif

boi3.gif

Items
whitecube.gif
thanoswantthis.gif
purplecube.gif
soccer.gif

weaponsprite.png

Features(WIP)
Player and World Info Gacha System(PWIGS)(Finished, Already in game)
图像_2021-10-09_170304.png

图像_2021-10-09_170414.png

图像_2021-10-09_170537.png

Weapon Enhancement System(WES)(Already in game, this screenshot is actual in game footage)
unknown.png

Item Refining System(IRS)(Already in game, this screenshot is actual in game footage)
unknown.png

Ekanda's Temple(Already in game, this screenshot is actual in game footage)
unknown.png

Support
If you encountered a bug, or just want to chat with other players, join our official discord server by clicking the link below!
Join the Eternal Resolve Mod Discord Server!
DiscLogo.gif

If you'd like to support our work, put this code in your signature!
Code:
[url=https://forums.terraria.org/index.php?threads/eternal-resolve-a-1-4-content-mod.108575/][img]https://forums.terraria.org/index.php?attachments/icon-gif.343780/[/img][/url]

--Dirty Octopus(Resprenting The Garguatua Development Team)
 
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spent a few days checking out the PreHM content
gotta say Bravo HQ stuff right here
mod is all i wanted
unique sword animations (limited to 1 animation in different sizes so far)
+ new styles with Rapiers
i just really hate the same ol boring big n' fast swinging sword that shoots lots of recycled n' colorful projectiles
so its a 100/10 SSR mod truly astonished, this is seldom done in terraria mods its rough stuff to animate and code im sure my feeble brain cant grasp the depth of work that went into this

buuuuuuuuuuuuut
balance seems wonky
you can get Achieving Dream really early on
and that pretty much breaks progression b/c of its DPS
minute you get that weapon you pretty much dominate everything preHM
the real problem is
this weapon is easier to get than Golden Rapier the Night's Edge's Rapier equivalent which has near half the output

that aside
i do have questions (lots of "what does it do" type questions)
after i beat BoC this text started to appear every time something did damage to me (screenshot 1)
what does this mean?

for Gacha
does the item pool update?
after skeletron im still just getting Iron Bars Katanas Iron/Gold Broadswords
btw Crates appear blank

for Item Refinery System
what does it do?
how does it work
seems like i can put Ores in the side boxes
wasnt able to pull some items out walked away unsure of what was going on

Updated Interface
TavernKeep's Unique Currency doesnt register properly (screenshot 2)

Runes / Weapon Enhancement System
I've been right clicking the low order rune savers
do these work, doesnt look like anything is registering
im assuming based on the screenshots here its supposed to be linked to the Weapon Enhancement System
-but nothing shows (though i probs wouldnt be able to read it regardless)

anyhow, im not really sure if your guys' native language is english, well apart from the forum creator
hope you guys keep up the good work
this is looking like a new age of Beautiful Terraria mods, forum itself is underrated someone needs to get the word out we need more eyeballs glued here
 

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spent a few days checking out the PreHM content
gotta say Bravo HQ stuff right here
mod is all i wanted
unique sword animations (limited to 1 animation in different sizes so far)
+ new styles with Rapiers
i just really hate the same ol boring big n' fast swinging sword that shoots lots of recycled n' colorful projectiles
so its a 100/10 SSR mod truly astonished, this is seldom done in terraria mods its rough stuff to animate and code im sure my feeble brain cant grasp the depth of work that went into this

buuuuuuuuuuuuut
balance seems wonky
you can get Achieving Dream really early on
and that pretty much breaks progression b/c of its DPS
minute you get that weapon you pretty much dominate everything preHM
the real problem is
this weapon is easier to get than Golden Rapier the Night's Edge's Rapier equivalent which has near half the output

that aside
i do have questions (lots of "what does it do" type questions)
after i beat BoC this text started to appear every time something did damage to me (screenshot 1)
what does this mean?

for Gacha
does the item pool update?
after skeletron im still just getting Iron Bars Katanas Iron/Gold Broadswords
btw Crates appear blank

for Item Refinery System
what does it do?
how does it work
seems like i can put Ores in the side boxes
wasnt able to pull some items out walked away unsure of what was going on

Updated Interface
TavernKeep's Unique Currency doesnt register properly (screenshot 2)

Runes / Weapon Enhancement System
I've been right clicking the low order rune savers
do these work, doesnt look like anything is registering
im assuming based on the screenshots here its supposed to be linked to the Weapon Enhancement System
-but nothing shows (though i probs wouldnt be able to read it regardless)

anyhow, im not really sure if your guys' native language is english, well apart from the forum creator
hope you guys keep up the good work
this is looking like a new age of Beautiful Terraria mods, forum itself is underrated someone needs to get the word out we need more eyeballs glued here
Our native language is mandarin so the translation will be a bit weird, and everything you’ve mentioned we all know , the mod is in early stage yet, we will fix everything as it grows. We still appreciate it that you pointed them out:)
-Dirty Octopus (representing The Gargantua Development Team)
 
spent a few days checking out the PreHM content
gotta say Bravo HQ stuff right here
mod is all i wanted
unique sword animations (limited to 1 animation in different sizes so far)
+ new styles with Rapiers
i just really hate the same ol boring big n' fast swinging sword that shoots lots of recycled n' colorful projectiles
so its a 100/10 SSR mod truly astonished, this is seldom done in terraria mods its rough stuff to animate and code im sure my feeble brain cant grasp the depth of work that went into this

buuuuuuuuuuuuut
balance seems wonky
you can get Achieving Dream really early on
and that pretty much breaks progression b/c of its DPS
minute you get that weapon you pretty much dominate everything preHM
the real problem is
this weapon is easier to get than Golden Rapier the Night's Edge's Rapier equivalent which has near half the output

that aside
i do have questions (lots of "what does it do" type questions)
after i beat BoC this text started to appear every time something did damage to me (screenshot 1)
what does this mean?

for Gacha
does the item pool update?
after skeletron im still just getting Iron Bars Katanas Iron/Gold Broadswords
btw Crates appear blank

for Item Refinery System
what does it do?
how does it work
seems like i can put Ores in the side boxes
wasnt able to pull some items out walked away unsure of what was going on

Updated Interface
TavernKeep's Unique Currency doesnt register properly (screenshot 2)

Runes / Weapon Enhancement System
I've been right clicking the low order rune savers
do these work, doesnt look like anything is registering
im assuming based on the screenshots here its supposed to be linked to the Weapon Enhancement System
-but nothing shows (though i probs wouldnt be able to read it regardless)

anyhow, im not really sure if your guys' native language is english, well apart from the forum creator
hope you guys keep up the good work
this is looking like a new age of Beautiful Terraria mods, forum itself is underrated someone needs to get the word out we need more eyeballs glued here
ss1 : late reply but the text that pop up means the McDonald french fries's speacial ability which is empty, yet.
ss2 : uuhhh im not sure what you mean
 
Ah yes... the dayview 1.4 Chinese mod on the browser, effectively SLR but here and now lol.
I have yet to try this myself, but it's pretty clear you guys were planning this for the 1.4 alpha anyways, hats off for being so ambitious with this.
We truly appreciate that, you're welcome to try this mod whenever you want, here I represents ColinWeiss the mod owner hats off to you too for your contribution to the community.
 

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When I open the proficiency menu and click on the options it always freezes the game. Now I can't read it so I'm not sure if what I'm doing is just wrong or if it's something that has to do with the mod.
 
When opening the game it says to press f3 to open "The proficiency menu"(As of this morning it was changed to supplication menu) so I just assumed that's what it's called. The screenshot is what opens, the next screenshots are what I can open, but after that, anything else freezes the game



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uhm i need help why is there some stuff (like the leaf) that when i craft it, it just disappears? same with the stones that enemies sometimes drop. i need some help with figuring it out. is there a seperate inventory or something?
also, can you try to make the proficiency menu in english too?
 
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