tModLoader Eternity Mod

What type of content do you want me to create more of specifically?

  • Regular NPCs (enemies, town NPCs, critters, etc.)

    Votes: 0 0.0%
  • Vanilla tweaks and reworks

    Votes: 0 0.0%
  • Decoration blocks and furniture

    Votes: 0 0.0%
  • Other content (feel free to comment down below on what it is)

    Votes: 0 0.0%

  • Total voters
    2

Vaema

Skeletron Prime
icon.png

EternityLogo.png
The Eternity Mod is an upcoming content and overhaul mod.
It is important to know that this mod is not currently published until further notice, especially the music mod.
The goal of this mod is to expand the base game by adding tons of content for you to explore!

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Content
The Eternity Mod currently adds the following content:
6 bosses and 3 minibosses
30+ enemies
2 town NPCs

2 events
3 difficulty settings
3 biomes
1 damage class and 2 subclasses
100+ items
40+ weapons
4 armor sets
6 mounts
20+ blocks and walls
20+ pieces of furniture
4 ores
Many mechanics and systems
Recipes for non-craftable vanilla items
Cross-mod compatibility for various mods
Secret seed changes

NPCs
Bosses
Mogwai
Mogwai.png

Lore:
Mogwai is the servitor and the demon of dusk, known to eternally reside with the Dusk Valley.
He once was just a regular earthen demon just scattering the lands, until he then became a victim of the Dusk Valley's corruption and finally adapted to the dreadful lands.
Astral Crystal
AstralCrystal.png

Lore:
The Astral Crystal is a crystalline cluster that resides in the Pellucid Grotto, known to be an underground palace of crystals.
Any cave explorers and miners who see the Pellucid Grotto will not be able to gather any crystals easily. This is due to the Astral Crystal's wrathful nature and will to protect its own kind, despite them being unliving.

Scope
Items, weapons, equipment, blocks, pets, mounts, and other item types.
Bosses and minibosses.
Enemies, town NPCs, and critters.
Invasion and weather events.
Structures, biomes, and subworlds.
Reworks, tweaks, systems, and mechanics.
Damage classes, subclasses, and class gimmicks.
Additional cross-mod compatibility.

Developers
Owner
Vaema

Lead Developers
Vaema

Programmers
Vaema
LolXD87


Spriters/Artists
Vaema
Rati


Musicians
Vaema

Lore Writers
Vaema

Any other contributors are mentioned in the "Special Thanks" section.

Special Thanks
This section is primarily for contributors and for any people who assisted in any way.
It does not include any developers in this list.

Thanks to the following people:
The Re-Logic team for creating Terraria.
@blushiemagic, @jopojelly, and the tModLoader team for creating tModLoader.
@InsouciantGote for the mod's icon sprite.
Kerol for a major ton of the mod's sprites that have been reimplemented.

My supporters and those who have helped with emotional support.
My family and friends.
...And you.

If a contributor is missing here, please inform me.

Inspirations:
@Fabsol for creating Calamity.
Calamity Mod - tModLoader - Calamity Mod
@DivermanSam for creating Thorium.
Thorium Mod - tModLoader - The Thorium Mod
@blahblahbal for creating Avalon.
Avalon Mod - tModLoader - Terraria Avalon
@zadum4ivii for creating Tremor.
Tremor Mod - tModLoader - Tremor Remastered
@Omnir for creating Omnir's Nostalgia Pack.
Omnir's Mod - tAPI - Omnir's Nostalgia Pack

Discord Server
Join the Eternity Mod Discord server!
 
Last edited:
A support banner will be implemented soon!
 
  • Like
Reactions: C.D
nice
 
iirc Spirit and EE are under MIT, don't need to credit them.
As for SLR and EG are GNU, need to open source your mod, not credit.
 
iirc Spirit and EE are under MIT, don't need to credit them.
As for SLR and EG are GNU, need to open source your mod, not credit.
I know I am late, but this was already fixed ever since. Thank you, though! :guidewink:
 
Here is the first changelog (after a long while) for those who want to be updated about the mod.
Pre-Release Changelog #1:
  1. Reimplemented an old boss, Mogwai, with some new tweaks (sprites will be shown soon in the main post).
  2. Reimplemented another old boss known as Astral Crystal (sprites will also be shown).
  3. Added Cinder Blossom, a new magic weapon.
  4. Added some cross-mod compatibility for the Spirit Mod.
  5. Added some cross-mod compatibility for my other mod, Terradux (a thread will be made for that as well, more than likely).
  6. Cleaned up and optimized code for in-game mechanics that needed it.
That's about it for now. :redspin:
 
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