Sgt. Ikaros Disavow
Terrarian
so it was the .dll earlier that i forgot to unblock thank you so much now i just need to figure out where the "top level namespace" isYou need to unblock files prior to installing tML.
so it was the .dll earlier that i forgot to unblock thank you so much now i just need to figure out where the "top level namespace" isYou need to unblock files prior to installing tML.
Yes.Should I count on a balanced version of the mod?
I once got +41 mana cost on the Fetid Baghnakhs. Needless to say, i could not use very well.Over time, I've been noticing that the majority of the time it seems like weapons that are given the +% damage, but costs x mana has been prohibitively high. I've seen anywhere from +26 to +41 mana. A few times I've received +41 mana twice on an item. Even with a lot of mana and regen it makes it difficult to use these weapons.
Perhaps this could become a little bit lower?
Hmm thats very odd, should not be possible.I got knockback immunity twice on the same piece of armour
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Thanks, that's insane and not supposed to happen. I'll look into it.Hey Jofairden, I found something, it's not a huge problem, and is probably just down to chance, but I figured I'd let you know anyway. Using 123 mana to swing a sword, especially a prehardmode bone sword is a bit of a stretchOther than that, this mod has been a blessing, thank you for all your work.
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Hey, sorry if someone has already asked this, but is there a way yet to re roll the modifiers?
Yeah known. I'll be fixing this for next update.I'm not sure if someone brought this up but I started a summoner playthrough recently. I found that summons only benefit from the modifiers you have on the item your holding rather than the modifiers on the summoning item itself.
Also summon weapons can get increased crit chance despite having zero ability to crit.
I know. The problem is that these mods dont do things correctly. Well let me phrase differently, magic storage isn't crafting it like vanilla, causing the OnCraft code to not run. Magic Storage needs to call my mod in a custom 'Context' to roll modifiers in the crafting interface.Not sure if this "problem" is on this mods side, but when crafting items in the magic storage mod it won't receive the extra modifiers. Also, don't know if this has been brought up already kinda to lazy to read![]()
Huh, that's super odd. XD I'll have to look into that. How did it happen?
Happened to me to, except it was a pirate map, only crit chance boosts on it.
Happened to me to, except it was a pirate map, only crit chance boosts on it.
Also occurred on a pet item. "Thrall's Gate" (From Spirit) and again it was only crits.
Oh I've found the reason why it rolls like that. I feel stupid. Fixed next version.