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tModLoader Even More Modifiers

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Faustyl

Terrarian
This is one of the mods I am looking forward to most when it becomes updated. I'm happy to see the initial developer is willing to hand it off to continue to allow people to enjoy it. Kudos to the person who has taken it up.
 

f4iTh

Steampunker
How do you install this?
You can't install it for the latest version of TModLoader, it just won't work.

Tried to build the mod but got this;

"Exception has been thrown by the target of an invocation.
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Terraria.ModLoader.ModCompile.RoslynCompile(CompilerParameters compileOptions, String[] files)
at Terraria.ModLoader.ModCompile.CompileMod(BuildingMod mod, List`1 refMods, Boolean forWindows, Byte[]& dll, Byte[]& pdb)
at Terraria.ModLoader.ModCompile.Build(BuildingMod mod, IBuildStatus status)
at Terraria.ModLoader.ModCompile.Build(String modFolder, IBuildStatus status)
at Terraria.ModLoader.ModLoader.<>c.<BuildMod>b__65_0(Object _)

Inner Exception:
Could not load file or assembly 'System.Collections.Immutable, Version=1.1.37.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
at Terraria.ModLoader.RoslynWrapper.Compile(CompilerParameters args, String[] files)"


Using the .tmod file won't work either (don't have the log anymore so I can't post that error)=.
 

justvkb

Terrarian
An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
at System.Reflection.RuntimeAssembly.nLoadFile(String path, Evidence evidence)
at System.Reflection.Assembly.LoadFile(String path)
at Terraria.ModLoader.ModCompile.RoslynCompile(CompilerParameters compileOptions, String[] files)
at Terraria.ModLoader.ModCompile.CompileMod(BuildingMod mod, List`1 refMods, Boolean forWindows, Byte[]& dll, Byte[]& pdb)
at Terraria.ModLoader.ModCompile.Build(BuildingMod mod, IBuildStatus status)
at Terraria.ModLoader.ModCompile.Build(String modFolder, IBuildStatus status)
at Terraria.ModLoader.ModLoader.<>c.<BuildMod>b__70_0(Object _)
 

Eriffe_

Terrarian
i get to make mod work, but i cant make tooltip update, its give me all status, but tooltip not update..

i cant get info.prefixIDs and info.prefixMagnitude values...
 
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