Hiccup251
Skeletron Prime
This mod adds an extra layer of modifiers to Weapons and Accessories. Armor can also roll these modifiers.
OPEN SOURCE: REPOSITORY HERE
WARNING: There is currently a bug with saving/loading custom data for unloaded items. If you try to save and exit while any of these items are present in the world (on the ground or in a chest) or your inventory, you may not save the game correctly. Ensure any unloaded items are completely disposed of before trying to save and exit.
Download Here
OPEN SOURCE: REPOSITORY HERE
V0.0.9: Fixed crash on depleting placed item stack.
V.0.0.8: Updated to tModloader V0.9.2.1.
V.0.0.7: Updated to tModloader V0.9.1. Magic Dice sprite edited.
V.0.0.6: Updated to tModloader V0.9.0.2. New Magic Dice sprite by @Severynn
V.0.0.5: Fixed bug where stackable weapons (e.g. Light Disk) were receiving modifiers, fixed Harpoon duplication, fixed accessory modifiers getting weaker on save/load, fixed Shield of Cthulu and the like displaying weapon modifier tooltips.
V.0.0.4: Fixed rerolling modifiers also removing any prefixes.
V.0.0.3: Fixed a couple of the new armor modifiers.
V.0.0.2: Added several new equipment modifiers, made numerous bug fixes and improvements, added tentative multiplayer support, added Magic Dice item, adjusted Luck to be used any time modifiers are rolled.
V.0.0.8: Updated to tModloader V0.9.2.1.
V.0.0.7: Updated to tModloader V0.9.1. Magic Dice sprite edited.
V.0.0.6: Updated to tModloader V0.9.0.2. New Magic Dice sprite by @Severynn
V.0.0.5: Fixed bug where stackable weapons (e.g. Light Disk) were receiving modifiers, fixed Harpoon duplication, fixed accessory modifiers getting weaker on save/load, fixed Shield of Cthulu and the like displaying weapon modifier tooltips.
V.0.0.4: Fixed rerolling modifiers also removing any prefixes.
V.0.0.3: Fixed a couple of the new armor modifiers.
V.0.0.2: Added several new equipment modifiers, made numerous bug fixes and improvements, added tentative multiplayer support, added Magic Dice item, adjusted Luck to be used any time modifiers are rolled.
When you craft an item or pick a new item up, it will roll for modifiers. There's a 50% chance to roll one modifier, 25% to roll 2, 12.5% to roll 3, and 6.25% to roll 4. For each modifier, a value is then rolled to determine the strength of the modifier - this value is weighted slightly low, so you won't see the highest values as often as the lower ones. Armor and accessories share a pool of possible modifiers, but accessory modifiers have 60% the strength of armor modifiers.
For now, Weapons and Accessories will reroll modifiers when reforged. I'm not certain if I'll keep this mechanic, and am open to feedback on it.
Items obtained before this mod was installed can roll modifiers by dropping them and then picking them up.
For now, Weapons and Accessories will reroll modifiers when reforged. I'm not certain if I'll keep this mechanic, and am open to feedback on it.
Armor and accessories can roll bonuses to Luck as a modifier. Having higher luck affects the chances of rolling more modifiers on new items, and increases the strength of the modifiers rolled. Each point of luck represents a max of 1% added strength, but will usually have an effect closer to .4%. With a lot of luck and an incredibly good roll, it's possible to break the upper limit on modifier strength by up to 20%.
Items obtained before this mod was installed can roll modifiers by dropping them and then picking them up.
Most enemies have a 2% chance to drop Magic Dice, which can be used to reroll the modifiers on any piece of equipment. Simply select the dice in your hotbar or pick them up with your mouse, then right click the item you'd like to reroll, which will consume one die.
+1-10% damage
+1-10% crit chance
+1-10% speed
+1-20% knockback
+1-20% velocity
-1-15% mana cost
-1-20% ammo consumption
+16-30% damage, but added mana cost based on item use time (~15 mana/sec using the weapon)
+1-15% damage during the day
+1-15% damage during the night
+16-30% damage, but take damage over time while holding the weapon
Added damage based on velocity (multiplier .5x - 3.5x)
Up to +6-30% damage based on missing health
+1-50% chance to inflict Poison, or On Fire!, or Frostburn, or Confusion, or Cursed Inferno on hit (separate modifiers, condensed to one line for space)
+1-20% chance to inflict Ichor on hit
NOTE: Debuff chances will apply to any damage dealt by the player while the weapon is held.
+1-10% crit chance
+1-10% speed
+1-20% knockback
+1-20% velocity
-1-15% mana cost
-1-20% ammo consumption
+16-30% damage, but added mana cost based on item use time (~15 mana/sec using the weapon)
+1-15% damage during the day
+1-15% damage during the night
+16-30% damage, but take damage over time while holding the weapon
Added damage based on velocity (multiplier .5x - 3.5x)
Up to +6-30% damage based on missing health
+1-50% chance to inflict Poison, or On Fire!, or Frostburn, or Confusion, or Cursed Inferno on hit (separate modifiers, condensed to one line for space)
+1-20% chance to inflict Ichor on hit
NOTE: Debuff chances will apply to any damage dealt by the player while the weapon is held.
NOTE: Values given are for armor. Accessory modifiers are at 60% strength.
+1-8% melee, ranged, magic, thrown, or minion damage (separate modifiers, condensed to one line for space)
+1-8% melee, ranged, magic, or thrown crit chance (separate modifiers, condensed to one line for space)
+1-5 light strength (emit light from the player)
+1-20 max health
+1-20 max mana
+1-15% crit damage
+1-60 frames wing time
+1-10 Luck
+1-50% thorns
+1-10% mining speed (stacking multiplicatively)
+1-20 frames immune time on hit
+1-5% dodge chance
Knockback immunity (rare, ~1/3 the chance of rolling compared to other modifiers)
+1-8 fishing skill
+1-20% damage against enemies that are at max life
+1-15% chance to survive a lethal blow (hard cap at 80%)
+1-6% damage redirected to mana (before defense, mana loss is 2x damage redirected)
+1-8% defense
+1-45 life regen/minute
+1-10% movement speed and max run speed
+1-8% melee, ranged, magic, thrown, or minion damage (separate modifiers, condensed to one line for space)
+1-8% melee, ranged, magic, or thrown crit chance (separate modifiers, condensed to one line for space)
+1-5 light strength (emit light from the player)
+1-20 max health
+1-20 max mana
+1-15% crit damage
+1-60 frames wing time
+1-10 Luck
+1-50% thorns
+1-10% mining speed (stacking multiplicatively)
+1-20 frames immune time on hit
+1-5% dodge chance
Knockback immunity (rare, ~1/3 the chance of rolling compared to other modifiers)
+1-8 fishing skill
+1-20% damage against enemies that are at max life
+1-15% chance to survive a lethal blow (hard cap at 80%)
+1-6% damage redirected to mana (before defense, mana loss is 2x damage redirected)
+1-8% defense
+1-45 life regen/minute
+1-10% movement speed and max run speed
Modifiers will be colored based on their strength. In order of ascending rarity:
Common: White
Uncommon: Orange
Rare: Yellow
Legendary: Red
Transcendent: Purple
Items will also receive a general rarity title based on the combined strength of its modifiers, using the same system. The majority of items will be Common, but it's not too hard to find an Uncommon or Rare item. Legendary items don't pop up often at all, and Transcendent items are the stuff of fairy tales.
Common: White
Uncommon: Orange
Rare: Yellow
Legendary: Red
Transcendent: Purple
Items will also receive a general rarity title based on the combined strength of its modifiers, using the same system. The majority of items will be Common, but it's not too hard to find an Uncommon or Rare item. Legendary items don't pop up often at all, and Transcendent items are the stuff of fairy tales.
Inspired by the tConfig mod Epic Loot
WARNING: There is currently a bug with saving/loading custom data for unloaded items. If you try to save and exit while any of these items are present in the world (on the ground or in a chest) or your inventory, you may not save the game correctly. Ensure any unloaded items are completely disposed of before trying to save and exit.
Download Here
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