So I bet we've all had that world where in the HM Dungeon that spawns pretty much just one kind of wall throughout the entire dungeon ( let's say, the kind that spawns blue Armored bones ), save for that small square room with a different type ( a small room with Rusty Company ), and pretty much no wall that spawns Hell Armored bones.
What I propose is as follows. During World generation, The game will use a 33.4% Slab, 33.3% Tile, 33.3% Brick check on the walls present in the dungeon underground, with a system in place that prevents stray walling in a majority area. What I mean by preventing "Stray walling", is so that the game will not create a Tiled wall in a Slab majority area, unless directly connected to the larger section of the 33.3% This will give specific enemies better chances to spawn.
What I propose is as follows. During World generation, The game will use a 33.4% Slab, 33.3% Tile, 33.3% Brick check on the walls present in the dungeon underground, with a system in place that prevents stray walling in a majority area. What I mean by preventing "Stray walling", is so that the game will not create a Tiled wall in a Slab majority area, unless directly connected to the larger section of the 33.3% This will give specific enemies better chances to spawn.
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