O_Nothing
Skeletron Prime
“The Fog is rolling in…”
The Fog is a mystical, cryptid-themed event that occurs after Skeletron has been defeated. It has a 1 in 9 chance of occurring each ingame day, lasting 15 minutes.
While the Fog event is occurring, the background will disappear, gaining a smoky white animated fog texture. All ingame blocks and enemies appear darker and more desaturated, giving them a silhouetted appearance. The player’s vision actually isn’t affected that much, other than an aesthetic white vignette around the screen.
Unlike other events like Rain and Blood Moon events, Fog events only affect a third of the world at a time, either the right, left, or central sections. The sections that the Fog isn’t affecting won’t spawn the enemies, but will have a minor mist effect in the background.
Sprites would be appreciated btw
Bog Monster
Sprite by @Reepicheep
HP: 75
DMG: 20
DEF: 8
Drops: Bog Monster Banner
A zombie-like creature covered in moss and other gross bits. Uses the Fighter AI.
Mistwolf
Sprite by @Reepicheep
HP: 60 (small), 75 (medium), 90 (large)
DMG: 18 (small), 22 (medium), 25 (large)
DEF: 7 (small), 9 (medium), 11 (large)
Drops: Invisibility Cloak (3.5%), Horde Horn (2%), Mistwolf Banner
Mistwolves are shadowy wolf monsters that can appear in three different sizes, each size with their own stats. They have this annoying tendency to phase in and out of reality, shifting between translucent and opaque. The more translucent a Mistwolf is, the higher their speed, but the lower their damage and defense. Use the Unicorn AI.
Strider
HP: 45
DMG: 14
DEF: 12
Drops: Bubble Wand (2.5%), Strider Banner
Black, spider-like creatures with long legs. They don’t walk around upright like regular enemies. Instead, Striders use their four spider limbs to latch onto things, sort of like Plantera, to move around. Their limbs deal damage along with their bodies, allowing them to effectively block off corridors and tight spaces.
Mothman
Sprite by @Reepicheep, edited slightly.
HP: 50
DMG: 28
DEF: 14
Drops: Flutter Staff (2%), Mothman Banner
These guys fly back and forth over the player’s head, occasionally swooping down to damage them.
HARDMODE
Wendigo
HP: 400
DMG: 30 (walking) 60 (sprinting)
DEF: 20
Drops: Dreamcatcher (2.75%), Styx Longbow (2%), Wendigo Banner
A mythical two-legged zombie deer. Typically, they walk towards the player at a leisurely pace, using their regular old Fighter AI. Every once in a while they’ll drop on all fours and break into a sprint, dealing increased damage.
Lone Wanderer
Sprites by @Muninn, edited a little bit by me.
HP: 450
DMG: 70
DEF: 10
Drops: Animus Pendant (1.5%), Phantom Mask (0.5%), Lone Wanderer Banner
A well-dressed, seemingly innocuous man. Rather than chasing after the player, the Lone Wanderer will instead wander around with your typical NPC AI. When the player approaches, the Wanderer will release a shadowy wraith-like being that will attack the player.
The shadow is quite fast and will attack with a variety of special moves and charge attacks. It’s also invincible (though susceptible to knockback). Only the Wanderer NPC can be damaged.
AFTER 1 MECH BOSS IS DEFEATED
Faceless
Sprites by @Reepicheep and @Muninn, respectively.
HP: 3500
DMG: 60
DEF: 30
Drops: Will O’ Wisp (33.3%), Shade Serenade (33.3%), Faceless Banner
Psst…psst… it looks like Slenderman.
The Faceless is a completely stationary miniboss that arbitrarily buffs enemies in a large area around it with increased damage, speed, and defense. The Faceless itself does not typically attack the player directly, though sometimes it will summon black tentacles beneath the player’s feet to damage them.
If the player stays on the same screen as the Faceless for more than 15-20 seconds, the player will receive the Voodoo debuff, which damages the player whenever they leave the Faceless's FoV. This debuff is accompanied by a visual effect that increases the opaqueness of the fog. This debuff lasts until the Faceless is defeated.
Sprite by @Reepicheep
HP: 75
DMG: 20
DEF: 8
Drops: Bog Monster Banner
A zombie-like creature covered in moss and other gross bits. Uses the Fighter AI.
Mistwolf
Sprite by @Reepicheep
HP: 60 (small), 75 (medium), 90 (large)
DMG: 18 (small), 22 (medium), 25 (large)
DEF: 7 (small), 9 (medium), 11 (large)
Drops: Invisibility Cloak (3.5%), Horde Horn (2%), Mistwolf Banner
Mistwolves are shadowy wolf monsters that can appear in three different sizes, each size with their own stats. They have this annoying tendency to phase in and out of reality, shifting between translucent and opaque. The more translucent a Mistwolf is, the higher their speed, but the lower their damage and defense. Use the Unicorn AI.
Strider
HP: 45
DMG: 14
DEF: 12
Drops: Bubble Wand (2.5%), Strider Banner
Black, spider-like creatures with long legs. They don’t walk around upright like regular enemies. Instead, Striders use their four spider limbs to latch onto things, sort of like Plantera, to move around. Their limbs deal damage along with their bodies, allowing them to effectively block off corridors and tight spaces.
Mothman
Sprite by @Reepicheep, edited slightly.
HP: 50
DMG: 28
DEF: 14
Drops: Flutter Staff (2%), Mothman Banner
These guys fly back and forth over the player’s head, occasionally swooping down to damage them.
HARDMODE
Wendigo
HP: 400
DMG: 30 (walking) 60 (sprinting)
DEF: 20
Drops: Dreamcatcher (2.75%), Styx Longbow (2%), Wendigo Banner
A mythical two-legged zombie deer. Typically, they walk towards the player at a leisurely pace, using their regular old Fighter AI. Every once in a while they’ll drop on all fours and break into a sprint, dealing increased damage.
Lone Wanderer
Sprites by @Muninn, edited a little bit by me.
HP: 450
DMG: 70
DEF: 10
Drops: Animus Pendant (1.5%), Phantom Mask (0.5%), Lone Wanderer Banner
A well-dressed, seemingly innocuous man. Rather than chasing after the player, the Lone Wanderer will instead wander around with your typical NPC AI. When the player approaches, the Wanderer will release a shadowy wraith-like being that will attack the player.
The shadow is quite fast and will attack with a variety of special moves and charge attacks. It’s also invincible (though susceptible to knockback). Only the Wanderer NPC can be damaged.
AFTER 1 MECH BOSS IS DEFEATED
Faceless
Sprites by @Reepicheep and @Muninn, respectively.
HP: 3500
DMG: 60
DEF: 30
Drops: Will O’ Wisp (33.3%), Shade Serenade (33.3%), Faceless Banner
Psst…psst… it looks like Slenderman.
The Faceless is a completely stationary miniboss that arbitrarily buffs enemies in a large area around it with increased damage, speed, and defense. The Faceless itself does not typically attack the player directly, though sometimes it will summon black tentacles beneath the player’s feet to damage them.
If the player stays on the same screen as the Faceless for more than 15-20 seconds, the player will receive the Voodoo debuff, which damages the player whenever they leave the Faceless's FoV. This debuff is accompanied by a visual effect that increases the opaqueness of the fog. This debuff lasts until the Faceless is defeated.
Invisibility Cloak
Accessory
A magical cloak that, when equipped, allows the player to turn invisible by standing still. This effect is similar to that from the Psycho Knife, though minus the damage boost.
Horde Horn
Magic Weapon
Damage: 35
Speed: Very Fast
Knockback: Average
Summons a wolf shaped projectile that curves in the direction of the cursor. These projectiles dissipate after making contact with an enemy.
Bubble Wand
Magic Weapon
Damage: 28
Speed: Fast
Knockback: Weak
Generates a smoke bubble that more-or-less drifts towards the cursor. Upon contact with any enemy, the bubble pops, dealing minor AoE damage.
Flutter Staff
Summoner Weapon
Damage: 20
Speed: Average
Knockback: Weak
Summons a cute little moth to fight for the player, which attacks by repeatedly dive-bombing the targeted enemy.
Dreamcatcher
Accessory
Debuffs inflicted on the player only last half as long as they normally would.
Styx Longbow
Ranged Weapon
"Styx and stones"
Damage: 45-65
Speed: Fast
Knockback: Very Strong
By holding down the mouse button, the bow can be charged, increasing the arrow velocity and damage. At full charge, fired arrows will stick into enemies, dealing continuous damage.
Animus Pendant
Accessory
Upon taking damage, the player has a chance of summoning a shadowy clone that will briefly attack the nearest enemy before dissipating.
Phantom Mask
Vanity
A strange white half-mask.
Will O’ Wisp
Melee Weapon
"It flickers with a strange light."
Damage: 40
Speed: Fast
Knockback: Average
A shimmering spear-like weapon. Upon being deployed, the spear instantaneously extends to its full range, remaining fully extended for a couple of seconds. Enemies caught within are “impaled,” essentially stunlocked in place and dealt continuous damage.
Shade Serenade
Magic Weapon
"Discordant music emanates from within."
Damage: 50
Speed: Average
Knockback: Very Strong
A sort of post-Mech upgrade to the Clinger Staff, the Shade Serenade generates a large rift in reality at the point that the cursor is clicked, dealing continuous damage to enemies caught within.
Accessory
A magical cloak that, when equipped, allows the player to turn invisible by standing still. This effect is similar to that from the Psycho Knife, though minus the damage boost.
Horde Horn
Magic Weapon
Damage: 35
Speed: Very Fast
Knockback: Average
Summons a wolf shaped projectile that curves in the direction of the cursor. These projectiles dissipate after making contact with an enemy.
Bubble Wand
Magic Weapon
Damage: 28
Speed: Fast
Knockback: Weak
Generates a smoke bubble that more-or-less drifts towards the cursor. Upon contact with any enemy, the bubble pops, dealing minor AoE damage.
Flutter Staff
Summoner Weapon
Damage: 20
Speed: Average
Knockback: Weak
Summons a cute little moth to fight for the player, which attacks by repeatedly dive-bombing the targeted enemy.
Dreamcatcher
Accessory
Debuffs inflicted on the player only last half as long as they normally would.
Styx Longbow
Ranged Weapon
"Styx and stones"
Damage: 45-65
Speed: Fast
Knockback: Very Strong
By holding down the mouse button, the bow can be charged, increasing the arrow velocity and damage. At full charge, fired arrows will stick into enemies, dealing continuous damage.
Animus Pendant
Accessory
Upon taking damage, the player has a chance of summoning a shadowy clone that will briefly attack the nearest enemy before dissipating.
Phantom Mask
Vanity
A strange white half-mask.
Will O’ Wisp
Melee Weapon
"It flickers with a strange light."
Damage: 40
Speed: Fast
Knockback: Average
A shimmering spear-like weapon. Upon being deployed, the spear instantaneously extends to its full range, remaining fully extended for a couple of seconds. Enemies caught within are “impaled,” essentially stunlocked in place and dealt continuous damage.
Shade Serenade
Magic Weapon
"Discordant music emanates from within."
Damage: 50
Speed: Average
Knockback: Very Strong
A sort of post-Mech upgrade to the Clinger Staff, the Shade Serenade generates a large rift in reality at the point that the cursor is clicked, dealing continuous damage to enemies caught within.
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