Just wanted to appreciate the work that's gone into this literal masterpiece of a game.
The devs on board this game remind me of the times when the gaming industry was good.
If you compare this with minecraft, a game that Notch personally walked out on when he sold it out to microsoft, it blows minecraft out of the waters in terms of content and gameplay.
I had a lot of love for minecraft back when Notch was leading the project. You guys >really< should work on a 3D build of Terraria.
Think about it.
As a side project perhaps
I'm ashamed to have less than a single hour on Terraria PC.
I played this game to figurative death on xbox360.
There's something about the controller UI on PC that is slightly jarring to me. I haven't quite gotten used to it.
If i had one piece of advice for a future compatibility update, i would like the console controller UI to be implemented practically as it was on console, to PC.
Maybe it's partially because i'm using a third party knockoff controller but it is rather difficult to play with this controller on the PC version of Terraria.
In general PC gaming, controller support is very janky. At least i am glad this version of Terraria HAS controller support! Creating steam layouts can get annoying sometimes.
But if memory serves me correctly, i feel like the PC version of Terraria would be better integrating the full console controller mechanics.
For example, if i recall correctly, the xbox360 version had a version of mouse (joystick) acceleration which made placing the cursor an easy task.
(Pulling the analog stick further accelerated the cursor faster, but close to the centre made it slower)
Again, i'm using a third party controller with a bit of a deadzone in the centre so maybe i should just upgrade my hardware but for a compatibility issue maybe worth looking into?
However, considering the extent of the updates to this game, i am interested in overcoming some minor controller issues to get back into this game.
I love it.
I saw the update on steam and i kinda had to look twice to realize what it meant.
I remember Red posting back in 1.3 how he thought it would be more or less the final update!!! LOL
(I remember some talk about an update of a whole different moon world, but i haven't actually played 1.3... did he manage to implement this?????????)
If Red hasn't implemented that moon world yet then i guess if you really want to make him happy then get working on that! LOL.
I was / am very sympathetic to those posts back then. Very aspirational guy. Red is a true hero in the industry.
Kinda restores my faith in humanity a little? Yknow?
I mean i remember the video game industry back in the 90's being about
content. If you bought a game you owned the game. The updates were free.
DLC didn't exist back then. But game devs who had bigger visions for their games made practical sequels in the same engine, and released those as ''Expansion packs''
Usually Expansion packs were no less than total overhauls of the game you had bought. Practically speaking these expansion packs added content to the game that was at least the size of the base game itself. And were half the price of the original game. At the time it was a fair deal. You had a whole new game, for half the price of the original. Yet the expansion was just as good as the base game was, if not better, whilst improving upon the base game.
Nowadays the industry is so
ed it's beyond recognition. I'm almost ashamed to be a ''gamer''.
This single Terraria update could warrant a 30$ DLC price tag, but i wouldn't buy it.
5$ maybe. Probably, but it'd feel weird about it. Psychology is weird.
Heck as a ''corporate business model'' Terraria could slap on microtransactions on some super duper exclusive cosmetics if they wanted.
You want this rad armor? It's 2$.
.
But no. None of that here. And i'd rather buy my girlfriend a copy of the game for it. Because it's a full game, i buy it on every console i can because it's worth it.
Although i avoid consoles like they're the plague since walking 360 degrees away from the 360.
No this game is made with passion. I didn't even realize it's been such a long going project. I read in this thread that it's been 8 years since hard mode was released.
That's like nearly a third of my life so far? :|
Lol. Didn't mean to get too deep. There's a lot of loyalty and love towards the project.
I really am lacking the words to describe my appreciation for the work and passion that has gone into this, and how much it is symbolical of a redemption of the entire video game industry.
I cannot stress enough how much games like Terraria will end up saving this industry from destroying itself AND our actual economies.
People addicted to buying digital cosmetics are not supporting our agricultural industries with that money. You know, the industries we require to
survive off of?
It's a huge problem.
Anyway,
Whilst writing this i had come up with some ideas that may improve upon the experience of the game and do something to help the community become stronger within the context of Terraria.
There's essentially 2 suggestions, and i hope to learn what the devs think about this.
3 if you count ''Terraria 3D'' as an idea for a future side project.
Worms Mode
So worms is a neat game right, and terraria has a lot of functions, if not more, than worms has in terms of gameplay.
In worms you can equip a bunch of weapons to fight other worms on a 2D terrain that you can also blow up n stuff.
Ok so as a multiplayer / online / even hotseat experience Terraria could easily emulate the gameplay in Worms.
Sure it'd take a few pages of code to do, but not anything too difficult. Just make a game state to incorporate the mode.
Slap a timer, turn based progression on a team of player controllable characters. Give em a selction of weapons / tools to choose from.
Add in crate drops, scoreboard. Pretty much done amirite.
Limit player characters movement, etc.
Make a couple of official maps to play on.
And make it possible for people to make their own maps and upload em or whatever like you're doing with the golf minigame.
I think it could work quite nicely and give people a fun thing to do with friends at home or online.
Gamespy / Server Browser
Obviously having a functional server browser would make the multiplayer Terraria experience a lot more immersive.
Don't think i need to say more on the matter.
Pretty self explanatory
Gamespy was pretty neat back in the day. Was a sad day when it went offlline.