Yes, but you can make npc's happier depending on the specific npc's nearby, and the amount. So you could put npc's in medium-sized groups near npc's they like. You could put these groups in different biomes and put Pylons in each biome. It's just as easy to access them as before, but with the added bonuses of lower prices and traveling around the world in general is easier.>you get higher prices for all the npcs who aren't happy
>"they aren't punishing you"
They totally are. Sure, it makes things much easier, but that's for all of you who like building. I don't, and I don't want to be punished with higher prices and perhaps other things that haven't been revealed yet.
Terraria has always given players the liberty to play any way they want, why is that changing for this update? The devs surely know that not everybody plays for the same reason.
I might be wrong, but what I understand is that all pylons look the same, but change depending on the biome they are placed in.I'm a bit curious how many pylons there are, as the main post doesn't specify. It's clear that there are at least pylons for overworld, underground, snow biome, ocean, and hallow. I can assume jungle has one as well, and surely the desert does too. NPCs don't like living in evil biomes so they're a no-go for pylons, and I highly doubt there's one for the underworld either. What's up in the air for me is sky and mushroom biome, which are both cool spots for npcs but also pretty minor biomes in the grand scheme of things.