See, thats a bad example. The compass, for one, went from being a common drop on a rare enemy in HM, to a rare drop on a common enemy early game... Resulting in more people getting it early. No lesson, no joke, just a benefit. Neptune's shell isn't that low a chance as a drop either, I prefer redoing the Eclipse over redoing a Mech boss.
Punishing an aesthetic I have grown fond of over the course of several years though, brings me personally no benefit, so yes I am concerned about the possibility.
the compass went from a 15% drop chance on an UNCOMMON enemy to a 2% chance on 6 different enemies that range from uncommon to rare, this is a weak example yes
the shell went from craft able to needing to beat atleast 1 mech boss to get the solar eclipse to spawn and after that a 2% chance to drop from one of the event enemies, this is an amazingly strong point, they decided getting this before hard mode was too overpowered, so they locked it behind the first actual hard bosses and an event that will most likely slaughter you if you attempt it before kill all three mech bosses (last time i checked, swimming and water breathing were not OP in this game)
but lets see other examples shall we
the fishing quests are deliberately padded out to severely slow down getting usable items instead of potions
oh my favorite one, when they decided to sync up the consoles and PC, but forced the PC UI onto consoles (FYI really unfun, made me stop playing it on console because of how ungodly clunky it is) this is juts another example of something they should have consulted the community on
potion sickness... just... i understand the point of not letting people spam potions, but seriously?! 60 seconds is seriously overkill, 30 seconds is way more reasonable, but no.... THIS is an example of trying to teach a lesson by literally piercing it through someones skull
Mana sickness is the same lesson, but since your pupil didnt learn the first lesson hard enough, youve decided to just shoot them in the face, -25% magic damage for drinking a mana potion
so to be fair, im 90% sure their going to be re-balancing potions or their debuffs, especially the mana ones, and these are about the only examples, they do a good job with steadying their aim, especially when asking the community, i love the game (that UI thing destroyed it for me on console tho...) and i bet this next update will be amazing, but im also betting that they are not going to tell us the bad bits
its the carrot on the stick method, they lead us and make us happy with the carrot, but have in the past slapped us with the stick out of no where, and i dont doubt the last slaps coming, and its coming in 13 days