Jabberwocky
Skeletron Prime
Hi! So I really like this mod, but I had an idea about how Ninja can keep its power but not rule the Class lineup. Because, right now, between the dps, the mobility, and the dodge, Ninja kind of dominates.
It seems to me that a lot of other classes should have basic, innate abilities that also address their quality of life. For instance: mobility. Wizards are wizards! They should eventually be able to do stuff like the Flying Carpet float, fly, or even short teleports a la Rod of Discord! The rangers should at least be able to double-jump at a certain point, and maybe go camo, like Thorium's Nova Rifle... maybe the archer's camo is a hide-and-recover self-healing effect and the gunner's is a "sniper-style" damage effect.
I REALLY like this mod, though! I use Cheat Sheet for an extra "class-only" accessory slot, and I've been trying out a bunch of the classes in combination with other mods (like Thorium's Healer with E&C's Saint... a bit slow on the damage output until very late, but tough as nails for scythe rushes) while soloing. I'd definitely like to see more!
It seems to me that a lot of other classes should have basic, innate abilities that also address their quality of life. For instance: mobility. Wizards are wizards! They should eventually be able to do stuff like the Flying Carpet float, fly, or even short teleports a la Rod of Discord! The rangers should at least be able to double-jump at a certain point, and maybe go camo, like Thorium's Nova Rifle... maybe the archer's camo is a hide-and-recover self-healing effect and the gunner's is a "sniper-style" damage effect.
I REALLY like this mod, though! I use Cheat Sheet for an extra "class-only" accessory slot, and I've been trying out a bunch of the classes in combination with other mods (like Thorium's Healer with E&C's Saint... a bit slow on the damage output until very late, but tough as nails for scythe rushes) while soloing. I'd definitely like to see more!