Hi, finally updated to version 0.3.4.
Kudos on a really nice update. Messing around with explvlset, it seems pretty well balanced while still basically offering an exceptional accessory. At levels 25-50, it's better than most/all OP accessories from other mods. At low/moderate levels, it's an exceptional but not game breaking accessory.
That said, I think I'll probably stick with v0.2.2. The reason being that that version offers the widest range of customization (albeit at the cost of crashing fairly often while using the dialogue box and the whole jump speed thing). If I want a challenge, I can set the exp rate to 0, effectively turning the mod off. If I want to have slower gains, I can play as normal or set a lower exp rate or even reset my level to what I want. If I want to be OP though, I can set my level high.
0.3.4 offers all of the above and has less issues, but for me, hmm, how do I put this...
Let me preface by saying that I think this is an EXCELLENT mod and that Saerus has been extremely generous with his time/effort. I also think that 0.3.4 is probably the best version yet. I'm not complaining. I'm not asking for new features. I'm not asking for changes. I would also like to add that seeing as the update just dropped, I obviously haven't extensively play tested v034 with all classes yet. So maybe a lot of what I'm saying will be totally wrong because it only applies to my limited pool of data. I'm just giving my point of view.
It's just that for me, what separates this mod was that there were noticeable gains between level ups and the ability to be ridiculously OP (via cheating). This added a totally new layer to the Terraria experience. Heck, I turned off Class Based RPG, Boss Checklist and T-Races in favor of this mod because this mod gives me the ability to grow my character through interacting with the world without penalizing me if I decide not to stick with the class I've pre-chosen. For instance, in this mod, if I take a summoner class but can't find any summoner weapons, I won't suffer a 10%-20% penalty if I use another class of weapon until I find a new summoning staff.
Also, in older versions, it becomes noticeably easier as you grind/level up. Like a traditional JRPG, a lack of equipment can be offset with sufficient leveling up. So if you can't beat Skeletron with your current gear, you can level up a few times and that'll give you the edge you need. Even if you're still using the same gear. And of course, at the end of a lot of grinding, when you want to just let off a lil' destructive steam, you can set yourself to a ridiculously high level and just annihilate everything in an orgy of murder before resetting back to your previous level.
Now, the above can still be achievable by adjusting the exp rate to compensate for the lower stat gains via speedier level gains. But it just doesn't feel quite right to me. The increments feel too smooth, thus removing that hit of euphoria when you level up.
Okay, in writing all this up, I think I've hit upon what's bothering me with the newer versions. It's not that we can't be OP with v034+. It's that it's too smoothly integrated. It's harder to see/feel the increase in stats vs finding or crafting a new weapon or accessory that gives a noticeable upgrade. What made me so excited about this Mod wasn't that it allowed me to be OP because I was already able to be OP by equipping the Soul Accessories from Cheeze's Content Pack. It was that it changed the feel of the entire Terraria experience by adding... well, experience and classes. You can feel yourself leveling up and playing a certain class gives a distinct advantage. But right now? I find myself having to change to melee/range/magic while playing a summoner because I don't yet have a summoning weapon that can handle where I am in the game. Which pretty much makes it no different that vanilla play y'know? I can compensate for this by setting a higher exp rate but again, in this case, there's a lost of "the feeling of accomplishment" when you have to gain 4 levels instead of just 1 or 2.
tl;dr, v.0.3.4 is great because it ADDS to Terraria, but I'm sticking to v.0.2.2 because I feel it CHANGES the Terraria experience. Heck, if I could revert to v.0.1.7, I would.
Hopefully I made sense and I haven't offended you. I'm hoping a config will come out so we can have the best of both worlds.
Aaaaaaaaaand it seems v.0.4.0 came out while I was typing this. You sir, are a MAD MAN with how furiously you're updating/coding this. Bravo!