Well it does because you can easily track it's movement now; which is something I mentioned earlier. It's on the map and with timing you can pick up in a few hours you can dodge the destroyer itself easily; the lasers? Sure you may not dodge every single one but I wouldn't expect anyone to and even as an expert you should take some damage. Is that what this is really about though- you not being able to 100% health the boss? That's a pretty silly reason to nerf it if so. Taking damage is part of the game and it shouldn't be nerfed just because people don't want to try harder. This boss is unique in the sense that those little turrets attack you and I find them to make the fight less boring because all I'd be doing is dodging the destroyer otherwise and that really would be dreadful. The fight is perfectly balanced in my opinion and this is going to be my last post because I've made my point time and again; the only thing stopping someone from beating the Destroyer is themselves; not the Monster itself. You can dodge it consistently every single time; if you don't then it's your fault.
And here we have a wonderful example of someone backpedalling and digging a hole, clinging to every little detail they can to be right.
Look, it's simple reasoning. I don't see any way to refute it. Look at this handy little chart I'm going to put below, and pick out the flaw;
Expert mode. It's a mode made for experts, and it's really tough. WHY is it tough? Well, it's because...
-it punishes you really hard for getting hit.
- it makes it easier to get hit with remixed boss AI's
-getting hit will result in death.
Thus, from a design standpoint, we can conclude that what seperates expert players from those that are not experts, is their ability to avoid damage, outlast the enemies and preserve themselves to victory. It asks that they not just outgear encounters, but outsmart them. Outperform them. Hit it til it dies, don't get hit.
EoC can be dodged. Even in Expert mode where it goes crazy, you can juke it. Skeletron can be dodged, even with his huge speed buff and projectiles. You take damage sure, that's part of it, but when you take damage it's your fault. You didn't move right, or were caught unprepared. You can kite creepers, you can evade Spasmatism and hell, even retinazer.
You can not, not matter what you do, ever hope to dodge Destroyer lasers. You're deluded if you think that avoiding them is any good move on your part, because they fire in random directions at mach 2.
And THAT'S where it's unfair. You can and WILL take 50-70 damage from lasers at total random, with no resistance on the player's part to prevent it. That laser either hits you, or it doesn't. Flip a coin, son, because that's what it's boiling down to in a fair fight.
Thus, the only strategy is to mitigate the lasers the best you possibly can. You WILL get hit, all you can do is make it so you can take MORE hits before you eventually croak, and all you can do is make it die before you do.
Now, this is where players will tell me "Then don't fight it fair!" "Make a complex arena!" "Oh, just wire up a bunch of heart statues and make a box in the sky, it's easy!" Well you know what? You should NEVER need to exploit the system THAT BADLY to beat a boss. An arena, sure. Make that. Exploiting the hell out of mindnumbing grinds through many worlds to wire up a Lazarus Pit? Get out. Every other expert boss can be beaten on fair terms, and Destroyer can too, but it's not by skill you can do it.