NPCs & Enemies Expert Mech Bosses should be buffed

Mattix

Skeletron Prime
I feel like the Expert Mode does not add anything to the Mech Bosses except the health and damage increase, maybe lower heart drop rate in Destroyer's Case.

Twins:
Retinazer shoots even faster,
Spasmatism can charge while breathing flames,
charges like EoC phase 2,
Immune to every fire effect.

Destroyer:
Each part lowers damage of infinitely piercing projectiles, (like Desert Scourge from Calamity mod),
Drone Lasers inflict Slow (3s)
Gravity hold: cannot alter gravity while boss is alive.

Skeletron Prime:
Saw and Vice are more aggressive, deal much more damage,
Saw inflicts Bleeding (15s), Vice inflicts Curse (3s) and Broken Armor (10s),
Laser inflicts Slow (2s),
Head moves much faster and in straight lines like EoC and the like,
Bombs are bigger and have 3x bigger explosions and 200 damage,
Causes the "Horrified" debuff from Wall of Flesh, disables Magic Mirror
Each hand increases the head's defence by 5.

Please, devs, make this feel like "Expert" mode, not some cheap hard mode with just double enemy damage and health.
This would also slightly balance out the extra accessory slot a little bit.
 
I feel like the Expert Mode does not add anything to the Mech Bosses except the health and damage increase, maybe lower heart drop rate in Destroyer's Case.

Twins:
Retinazer shoots even faster,
Spasmatism can charge while breathing flames,
charges like EoC phase 2,
Immune to every fire effect.

Destroyer:
Each part lowers damage of infinitely piercing projectiles, (like Desert Scourge from Calamity mod),
Drone Lasers inflict Slow (3s)
Gravity hold: cannot alter gravity while boss is alive.

Skeletron Prime:
Saw and Vice are more aggressive, deal much more damage,
Saw inflicts Bleeding (15s), Vice inflicts Curse (3s) and Broken Armor (10s),
Laser inflicts Slow (2s),
Head moves much faster and in straight lines like EoC and the like,
Bombs are bigger and have 3x bigger explosions and 200 damage,
Causes the "Horrified" debuff from Wall of Flesh, disables Magic Mirror
Each hand increases the head's defence by 5.

Please, devs, make this feel like "Expert" mode, not some cheap hard mode with just double enemy damage and health.
This would also slightly balance out the extra accessory slot a little bit.
Or the destroyer could have a "super probe" for every 1/4 of his health, which could have a better laser attack
 
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