Game Mechanics Expert mode suggestion

Do you like this idea ?

  • Maybe the AI is too difficult.

  • Hey this is expert mode ! I want more difficulty !

  • Sounds good, but maybe it would be too much work for Re-Logic.

  • Sounds epic ! I want it right now !

  • Meh !

  • Sounds good ! But I want something more (details in your comment).

  • Meh... I feel it needs something more, special.

  • Too much.

  • What ?! This is the worst idea I've ever seen ! Go hide behind a rock !

  • I don't like it (details in your comment).


Results are only viewable after voting.
I was thinking about Retinazer second form, what would be the lasers ? I came up with a hitscan laser but this time it's not instantaneous, it will last 10 seconds but Retinazer will have a slower rotation speed (about 45°/s), so you can't go back and you'll be forced to turn around Retinazer (don't be too greedy if you have more than 180° of difference between you and the laser, Retinazer will chance direction, beating you at your proper game)
 
So, essentially a beam weapon? A beam weapon would certainly be interesting, considering you can't just fall under/jump over it without getting hit unlike the current lasers.
 
So, essentially a beam weapon? A beam weapon would certainly be interesting, considering you can't just fall under/jump over it without getting hit unlike the current lasers.
Exactly ! I'm thinking right now of Spasmatism taking the player and Retinazer beaming you like it never did. only working when the two are on phase 2, then when Spasmatism release you he vomit a cursed fireball with you.
 
By the way, just remember with the beam that the player 2/3 second invulnerability will still take effect (double with cross necklace) so players can't really get hit multiple times in quick succession. I don't know any attacks that avoid this rule in this game, with the exception of anything doing 1 damage against you.
 
By the way, just remember with the beam that the player 2/3 second invulnerability will still take effect (double with cross necklace) so players can't really get hit multiple times in quick succession. I don't know any attacks that avoid this rule in this game, with the exception of anything doing 1 damage against you.
If you're talking about the 10 second beam, first I think the damage would be slightly higher, but most importantly it's to trap you with Spasmatism.
 
i like how you give alot of toughts to small details, plus i like your energy (as you replied to every single comment o3o)
anyway, i like most of the ideas but some of them sounds overwhelming in general, like alot of attacks and movments happening that the player would die faster than expected, before he even start understanding the hell thats going on xD
i think that the best definition for hard diffuculity ingames is somthing simple to understand, hard to keep doing in the same level of preformance :3
this can simply be modified by making a slower version of your attack ideas, before the bosses start doing them faster, etc
another thing is that boss's should probably never gain the idea of healing, except plantera, being a plant *poker face*
thats our job to heal when in damger, they're monsters, they point more into tairing the shi...."heck" out of you not healing, plus that will make it annoying if you were about to beat a boss and then get hit X times in a row with an attack that heals it, making it heal more than a quarter or somthing, but ovrall, i just simply Like owo
 
i like how you give alot of toughts to small details, plus i like your energy (as you replied to every single comment o3o)
anyway, i like most of the ideas but some of them sounds overwhelming in general, like alot of attacks and movments happening that the player would die faster than expected, before he even start understanding the hell thats going on xD
i think that the best definition for hard diffuculity ingames is somthing simple to understand, hard to keep doing in the same level of preformance :3
this can simply be modified by making a slower version of your attack ideas, before the bosses start doing them faster, etc
another thing is that boss's should probably never gain the idea of healing, except plantera, being a plant *poker face*
thats our job to heal when in damger, they're monsters, they point more into tairing the shi...."heck" out of you not healing, plus that will make it annoying if you were about to beat a boss and then get hit X times in a row with an attack that heals it, making it heal more than a quarter or somthing, but ovrall, i just simply Like owo
About the healing, first, it's a matter of view, second and most importantly, I isn't a big issue, for me, first with Eye of Cthulhu, I tried to do so the healing isn't much (tell me if the healing is too much) but to make a bigger punition when the player is hit, and when it eats the servants, it's to encourage the player to destroy them all, then for the Queen Bee, it's only when a bee has lived long enough, but you should've killed them before, for The Destroyer, it's only the probe's damage, so if you destroy them effectively, it wouldn't be such an issue, but even without doing so, if you dodge effectively it isn't an issue too, but even without doing so both, the proes don't deal terrible damage (except melee, but, y'know, expert mode), and also The Destroyer is very easy to cheese, so it needed it in some way,

and also it's good to hear an opposed point of view,

and also what do you think about the three Mech Bosses appearing at the same time ?
 
and also what do you think about the three Mech Bosses appearing at the same time ?

Would you like to re-design the concept of a rocket while riding a unicycle along a thin rope of which underneath is boiling water as well as play darts?

You're asking for too much and bringing it to what the premature Frost Moon was like. There's just too much damaging things scattered everywhere that you really can't do anything. So, it's either impossible, or you exploit the hell out of the holes the game has (damage gating, for instance). And the latter isn't very healthy to encourage. Hell, people already do this for the Frost/Pumpkin moon because they find it so difficult.

What I have picked up from the many paragraphs in the original post is that there seems to be an abundance of 'chain attacks'. What I mean by this is attacks that follow a sequence should the player meet the need to suffer them (fail to dodge something). What shouldn't happen is them being stunned and watch hell break loose on to them. Instead of punishing the player for repeatedly making the same mistake, you'd be severely punishing the player for one mistake, even if they knew how to avoid making that mistake. If these chain attacks are stunning, you might as well make the boss do one extreme shot and that be the end of it. It's just the stunning part that I'm iffy about as players should still have a chance to escape.

Edit: Actually, I'll do a full review of this. Give me some time.
2nd Edit: God damn, I wrote too much and half of it just went. Can't be bothered at this point.
 
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Would you like to re-design the concept of a rocket while riding a unicycle along a thin rope of which underneath is boiling water as well as play darts?

You're asking for too much and bringing it to what the premature Frost Moon was like. There's just too much damaging things scattered everywhere that you really can't do anything. So, it's either impossible, or you exploit the hell out of the holes the game has (damage gating, for instance). And the latter isn't very healthy to encourage. Hell, people already do this for the Frost/Pumpkin moon because they find it so difficult.

What I have picked up from the many paragraphs in the original post is that there seems to be an abundance of 'chain attacks'. What I mean by this is attacks that follow a sequence should the player meet the need to suffer them (fail to dodge something). What shouldn't happen is them being stunned and watch hell break loose on to them. Instead of punishing the player for repeatedly making the same mistake, you'd be severely punishing the player for one mistake, even if they knew how to avoid making that mistake. If these chain attacks are stunning, you might as well make the boss do one extreme shot and that be the end of it. It's just the stunning part that I'm iffy about as players should still have a chance to escape.

Edit: Actually, I'll do a full review of this. Give me some time.
Hmm, you make a point, I'll change about the 3 Mech Bosses, maybe the 3 in a row ?
Also for the "chain attacks" you do make a point too, I'll see if I can add some manner to counter them (it won't be easy).
I'll wait your entire post
 
I'd question whether someone who isn't over-geared could kill all three mechanicals in one night on Expert Mode.

Also, don't wait for it. I'm not rewriting it :/
 
I'd question whether someone who isn't over-geared could kill all three mechanicals in one night on Expert Mode.

Also, don't wait for it. I'm not rewriting it :/
Hmm, I think it's relatively "do-able" : the difficulty is decreasing, and the chance of it happening is low (10 times rarer than the regular Mech Boss appearing chance), leaving you time to gear up yourself with some good weapons, or just remove it and make it a rare event for when you defeated the three Mech Bosses once
Edit : I updated the OP a bit to fix some things
 
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Two words.
SUPPORT INITIALIZED!
 
Do you think I should post a link redirecting to this thread in Redigit profile ? After all, it's his Expert Mode !

And also very important, how do I put the "spoiler thing" because it's a big chunk of Wall of Text to scroll ! And because it's prettier. I REALLY WANT TO KNOW ! Please !


Two words.
SUPPORT INITIALIZED!
It's always good too hear but I would like a bit more constructive feedback, if it's not too much asking.
 
Do you think I should post a link redirecting to this thread in Redigit profile ? After all, it's his Expert Mode !

I don't know. If you want to, but I'm not very fond of bringing it into their attention like that. Most would disagree.

And also very important, how do I put the "spoiler thing" because it's a big chunk of Wall of Text to scroll ! And because it's prettier. I REALLY WANT TO KNOW ! Please !

Thing.png


TCF Main page ---> Help ---> BB Codes brings this list.

The first spoiler instruction gives a spoiler without a specific name, whereas the second with one (as indicated on the right).
 
I don't know. If you want to, but I'm not very fond of bringing it into their attention like that. Most would disagree.



View attachment 8345

TCF Main page ---> Help ---> BB Codes brings this list.

The first spoiler instruction gives a spoiler without a specific name, whereas the second with one (as indicated on the right).
Thank you very much !

Edit : now the OP is shiny and all !:passionate::dryadpassionate:
 
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About the healing, first, it's a matter of view, second and most importantly, I isn't a big issue, for me, first with Eye of Cthulhu, I tried to do so the healing isn't much (tell me if the healing is too much) but to make a bigger punition when the player is hit, and when it eats the servants, it's to encourage the player to destroy them all, then for the Queen Bee, it's only when a bee has lived long enough, but you should've killed them before, for The Destroyer, it's only the probe's damage, so if you destroy them effectively, it wouldn't be such an issue, but even without doing so, if you dodge effectively it isn't an issue too, but even without doing so both, the proes don't deal terrible damage (except melee, but, y'know, expert mode), and also The Destroyer is very easy to cheese, so it needed it in some way,

and also it's good to hear an opposed point of view,

and also what do you think about the three Mech Bosses appearing at the same time ?
first of all, Thanks again, for all your energy
second, its depressing, because if you could beat the 3 of them as they appear by random *which is assuming you dont even have clorophyte armour by then," then you have enough items and weapons to defeat any other boss! o.o
what i am aiming to say that its unfair and not hard or fun to do, i mean thee will be so much things going on, as i always view the term "difficult" in gaming, would be best defined as somthing simple to do, hard to maintain and time perfetly, like boss moves that require you to stop attacking and consintrate in dodging for a while.
over all i still like how you are trying to do your best, and hope i helped.
 
first of all, Thanks again, for all your energy
second, its depressing, because if you could beat the 3 of them as they appear by random *which is assuming you dont even have clorophyte armour by then," then you have enough items and weapons to defeat any other boss! o.o
what i am aiming to say that its unfair and not hard or fun to do, i mean thee will be so much things going on, as i always view the term "difficult" in gaming, would be best defined as somthing simple to do, hard to maintain and time perfetly, like boss moves that require you to stop attacking and consintrate in dodging for a while.
over all i still like how you are trying to do your best, and hope i helped.
So first you might be a bit late because i updated the op about this (i update the op quite a lot), then if you talk about the rare event of spawning the 3 at the same times and few prerequisite, and stuff, it has 1/30 chance to happen, which is lower than solar eclipse, second, not too "easy" because stats increase each time you defeat a boss, then if it's too much a projectile party, i think not to much : just the destroyer spawn lotsa projectiles, other just spawn a few, if you have a great open area it's quite easy : you concentrate on retinazer, then skeletron prime limbs, then the destroyer, then spasmatism, then finish skeletron prime, not so hard with enough preparation. and you're supposed to finish the 3 mech in a row event to unlock this, which you can just kill skeletron prime and then wait until the sun rises, and also, it's just for fun, it's always a bit fun to kill some bosses simultaneously. and also if my memory don't fails me, redigit said that reward from expert bosses are better, so maybe better weps. and it's in some way good to hear that there's some constructive feedback, so by triangulation, i can upgrade the op in the better way possible. just a question, do you think the multiplication of stats is balanced enough ?
 
So first you might be a bit late because i updated the op about this (i update the op quite a lot), then if you talk about the rare event of spawning the 3 at the same times and few prerequisite, and stuff, it has 1/30 chance to happen, which is lower than solar eclipse, second, not too "easy" because stats increase each time you defeat a boss, then if it's too much a projectile party, i think not to much : just the destroyer spawn lotsa projectiles, other just spawn a few, if you have a great open area it's quite easy : you concentrate on retinazer, then skeletron prime limbs, then the destroyer, then spasmatism, then finish skeletron prime, not so hard with enough preparation. and you're supposed to finish the 3 mech in a row event to unlock this, which you can just kill skeletron prime and then wait until the sun rises, and also, it's just for fun, it's always a bit fun to kill some bosses simultaneously. and also if my memory don't fails me, redigit said that reward from expert bosses are better, so maybe better weps. and it's in some way good to hear that there's some constructive feedback, so by triangulation, i can upgrade the op in the better way possible. just a question, do you think the multiplication of stats is balanced enough ?
yeah i realy do think they are challanging and fair, plus while we are at it, why not add one special attack for each mech boss when you beat them enough times for them to reach thair max stats.
almost every single idea in terraria was perfectly planned, it has no dull moments, meaning they can take advantage of old sprites of boss's and monsters and just add to them, just like what expert mode is doing to the eye of chutulu for an example owo
 
yeah i realy do think they are challanging and fair, plus while we are at it, why not add one special attack for each mech boss when you beat them enough times for them to reach thair max stats.
almost every single idea in terraria was perfectly planned, it has no dull moments, meaning they can take advantage of old sprites of boss's and monsters and just add to them, just like what expert mode is doing to the eye of chutulu for an example owo
Hum no I don't think that adding new attacks when at the max stat would be a great idea, because you would feel : hum i beated eoc in expert but there's a harder version, I have to beat it x times to have the final challenge ! No, the stat multiplication is meant for hum i've a terra blade and stuff, let's see if eoc is as hard with better stats. or something like that, to not have a LOLOHKOEOC. you understand ? to make eoc still a challenge even with the player progression. (max eye of cthulhu being 0-30 def, 75-115 atk, 28000 hp). It's also meant to make boss farms harder like Duke fishron with 500000 max health, 250 atk, 125 def will make your farms a bit less effective.
EDIT : I am updating the OP right now so in few minutes you'll have EoW and maybe BoC
EDIT : UPDATED !
 
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Hum no I don't think that adding new attacks when at the max stat would be a great idea, because you would feel : hum i beated eoc in expert but there's a harder version, I have to beat it x times to have the final challenge ! No, the stat multiplication is meant for hum i've a terra blade and stuff, let's see if eoc is as hard with better stats. or something like that, to not have a LOLOHKOEOC. you understand ? to make eoc still a challenge even with the player progression. (max eye of cthulhu being 0-30 def, 75-115 atk, 28000 hp). It's also meant to make boss farms harder like Duke fishron with 500000 max health, 250 atk, 125 def will make your farms a bit less effective.
EDIT : I am updating the OP right now so in few minutes you'll have EoW and maybe BoC
EDIT : UPDATED !
ofc understand, but its to make your farms less expected as ,yes even that the bosses are getting harder, i am thinking of it in the fun way not the Uhgh way, as there will be no new drops, and the types of attacks arent really that effactive, its just like a way to know that you have Reached their "finnal challange" , like a confetti laser from the twins, that retinazer will do as soon as the battle starts, probably the same damage aswell, and maybe even it being on of the destroyer's droids wearing a party hat and shooting rockets that will explode with laser damage and firework effact ,so i ment its not somthing to look forward to as its just to put up a show, but when youre at it, it will feel great ,plus most players wont even know about it until they're at it.

Edit: maybe there should be an item that gives you the ability of fighting 2 bosses at once to either enchant your drop rates, or just for fun. ( more like a crafting station at expert mode or sunthing o3o)
 
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