Terraria 2
Terrarian
works
Probably because the Mod Helpers cache isn't keeping up to date with the state of the mod browser. Let me know if it's still doing that tomorrow.Question here, I just updated through the mod browser to 1.2.3.4 but immediately it shows 1.2.3.3 as an option to downgrade, but it doesn't seem to change anything when I do that. Should I just stick with 1.2.3.4 then? And why is it telling me I can downgrade the mod?
Have you updated Mod Helpers?Hey, i've updated my windows and my other softwres, even downloded the NET frmework file it asked me to downlod but the mod still wont run
This is the log that appeared:
Method not found: 'Terraria.ModLoader.ModPlayer HamstarHelpers.Helpers.TmlHelpers.TmlHelpers.SafelyGetModPlayer(Terraria.Player, Terraria.ModLoader.Mod, System.String)'.
at ExtensibleInventory.UI.InventoryPageScrollerUI.SetPageDisplayPosition(Boolean isChest)
at ExtensibleInventory.UI.InventoryPageScrollerUI.OnInitialize()
at Terraria.UI.UIElement.Initialize()
at Terraria.UI.UIElement.Activate()
at Terraria.UI.UserInterface.SetState(UIState state)
at ExtensibleInventory.ExtensibleInventoryMod.InitializeUI()
at ExtensibleInventory.ExtensibleInventoryMod.Load()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
yesHey, i've updated my windows and my other softwres, even downloded the NET frmework file it asked me to downlod but the mod still wont run
This is the log that appeared:
Method not found: 'Terraria.ModLoader.ModPlayer HamstarHelpers.Helpers.TmlHelpers.TmlHelpers.SafelyGetModPlayer(Terraria.Player, Terraria.ModLoader.Mod, System.String)'.
at ExtensibleInventory.UI.InventoryPageScrollerUI.SetPageDisplayPosition(Boolean isChest)
at ExtensibleInventory.UI.InventoryPageScrollerUI.OnInitialize()
at Terraria.UI.UIElement.Initialize()
at Terraria.UI.UIElement.Activate()
at Terraria.UI.UserInterface.SetState(UIState state)
at ExtensibleInventory.ExtensibleInventoryMod.InitializeUI()
at ExtensibleInventory.ExtensibleInventoryMod.Load()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
Could you verify the version? I might have omitted an important version update in some sort of absent mindedness.
Yes. If you find any issues, please report them.is it multiplayer friendly?
Actually yeah, that's a feature I plan to add pretty much as you described. One variation of the idea is a button that toggles a page as an "offload" page, and the game will attempt to sort any picked up items into existing available item stacks within each offload page.Is there a way, in future updates, to add, (even with toggle on/off) an open type system, as in, currently when I use this mod, each page is closed to other inventory pages, only 1 is active at a time. obviously using items this isn't a problem, but for farming/mining, ect, I would like to be able to collect items into stacks on other pages, rather then wind up with 3 pages with 200 stacks of stone, I'd like collected items to be able to stack into a page, that isn't open. Even as a toggle, for "smart stack" (or other future name), Is this at all possible? I imagine it would need a special kind of code, and with many pages may/maynot cause errors.
The 2nd post, or in-game "inbox" message popup will tell you.whats the new update?
ok sorry... that roll thing is a great QOL thks you very much!The 2nd post, or in-game "inbox" message popup will tell you.
The effect is brief, but I needed something to indicate the scroll mode was in effect. If there's a huge protest or something, I'll try to think of something else.ok sorry... that roll thing is a great QOL thks you very much!
btw , its your mod that add the white arrow on my cursor? its new ..not sure i like it
https://i.imgur.com/2MMjCWp.jpg
i must admit i didnt understand the icon at first..maybe take another one , smaller and more near the cursor. its just a suggestion...i dont know if others agree with me but i just sayThe effect is brief, but I needed something to indicate the scroll mode was in effect. If there's a huge protest or something, I'll try to think of something else.