SzGamer227
Spazmatism
As many of us know, there are three distinct factions in the HM Dungeon: Blue, Hell, and Rusty factions.
Ranged gets factional weapons: the Rocket Launcher, Tactical Shotgun, and Sniper Rifle.
Magic gets factional weapons: the Shadowbeam Staff, Inferno Fork, and Spectre Staff.
This suggestion is about Melee weapons that would fall into the same niche.
(Modified sprite by Alpha_Steboh)
Bone Lance
* Spear weapon.
Damage: 70
Use Time: 22 (2.7 uses/second)
Knockback: 7
* Damage and knockback increase along with player speed.
- +1% for every block/second the player is traveling. Caps at +25%.
Dropped by:
Blue Armored Bones - 1/300 (0.33%)
Blazing Wheel
* Throwable weapon.
Damage: 75
Use Time: 12
Knockback: 7.5
* Will zip along walls like a Blazing Wheel upon contact.
* Returns to the player after ~1.5 seconds.
* Can be thrown without limit (unlike a Boomerang).
Dropped by:
Hell Armored Bones - 1/300 (0.33%)
(Sprite by Brutallama. Thank you!)
Skullcrusher
* Flail weapon.
Damage: 80
Use Time: 38
Knockback: 9
* Ignores 50% of enemy defense.
* Greater damage and critical strike chance versus damaged enemies.
- +1% Damage and +2% crits for every 10% damage an enemy has sustained.
Dropped by:
Rusty Armored Bones - 1/300 (0.33%)
As for Ranged and Magic alternates for the Paladin's Hammer, I think there should be a couple new Dungeon miniboss enemies for Hell and Rusty factions (since Paladins appear to be Blue faction). Unfortunately, I'm short of ideas.
Anyways, on a different subject:
Can you guess which faction these guys are found in? Going by appearance, you would probably say that the Commando is found in Hell territory while the Tactical Skeletons are found among the Blue faction. If the wiki is anything to go by, it's actually the other way around. It shouldn't be. One obviously appears more Hellish, and the other is quite definitely Blue.
Anyways, that's it for the suggestion. Feedback is appreciated as always!
Ranged gets factional weapons: the Rocket Launcher, Tactical Shotgun, and Sniper Rifle.
Magic gets factional weapons: the Shadowbeam Staff, Inferno Fork, and Spectre Staff.
This suggestion is about Melee weapons that would fall into the same niche.
Bone Lance
* Spear weapon.
Damage: 70
Use Time: 22 (2.7 uses/second)
Knockback: 7
* Damage and knockback increase along with player speed.
- +1% for every block/second the player is traveling. Caps at +25%.
Dropped by:
Blazing Wheel
* Throwable weapon.
Damage: 75
Use Time: 12
Knockback: 7.5
* Will zip along walls like a Blazing Wheel upon contact.
* Returns to the player after ~1.5 seconds.
* Can be thrown without limit (unlike a Boomerang).
Dropped by:
Skullcrusher
* Flail weapon.
Damage: 80
Use Time: 38
Knockback: 9
* Ignores 50% of enemy defense.
* Greater damage and critical strike chance versus damaged enemies.
- +1% Damage and +2% crits for every 10% damage an enemy has sustained.
Dropped by:
As for Ranged and Magic alternates for the Paladin's Hammer, I think there should be a couple new Dungeon miniboss enemies for Hell and Rusty factions (since Paladins appear to be Blue faction). Unfortunately, I'm short of ideas.
Anyways, on a different subject:
Can you guess which faction these guys are found in? Going by appearance, you would probably say that the Commando is found in Hell territory while the Tactical Skeletons are found among the Blue faction. If the wiki is anything to go by, it's actually the other way around. It shouldn't be. One obviously appears more Hellish, and the other is quite definitely Blue.
Anyways, that's it for the suggestion. Feedback is appreciated as always!
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