Gonkilod
Terrarian
Fall Damage For NPC
Hello everyone! This mod bring a little more realism and justice to the game - it brings fall damage fo NPC.
Damage formula is the same as for player.
Version history:
1.1.0 v --------------------------------------- 20.04.2020
- Addded fall-coefficient depending on NPC type:
- Slimes takes 12% more damage (except ice types that takes 8% more damage)
- Skeletrons takes 6% more damage (armored takes less damage: 3% for little armor, and nothing for full armor)
- Bon Lee skeletron takes 9% less damage because of its good skills
- Snowmans takes takes 8% more damage
- Possessed Armor takes 15% less damage
- Granite Golem takes 15% less damage
- Paladin takes 15% less damage
- Cyborg takes 6% less damage
Damage change was considered depending on the "density" (state of aggregation) of the character. We don't consider gases, of course)
For example, a granite golem is unlikely to take more damage than a slime or equal damage.
The skeleton is very fragile in itself.
The armor protects from falling. Depending on the completeness of the armor set, damage from falling will decrease.
For example, a granite golem is unlikely to take more damage than a slime or equal damage.
The skeleton is very fragile in itself.
The armor protects from falling. Depending on the completeness of the armor set, damage from falling will decrease.
1.0.1 v --------------------------------------- 15.04.2020
- Mod icon added
Future Plans:
- Analyze all kinds of NPC for improve realism of damage taking
- Create options for customizing properties of the mod
- Improve AI to eliminate NPC's dumb suicide (ideas already exist)
I will be glad to accept your ideas and comments!
Available in Mod Browser.
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