(I have searched for similar threads, but keep getting the security error even after reloading.) 1. Fall so far that landing would kill the character. 2. Get hit by an enemy from below so that your character's vertical speed is greatly lowered. 3. Land after the hit and die from fall damage. Twitch This looks really weird to me. I'd accept it if landing on the enemy would first inflict fall damage, then enemy damage. Fall damage should be based on the character's vertical speed at the moment of landing, not how far it has fallen.