1) check your fargo mutant version (is it the latest?) the latest is on the 1st page of this thread update itI cant open the shop from abominationn, it does nothing when i click "shop". Anyone know why?
it actually is on tmodSo I've been trying to download this mod for some time, and the mod is apparently The Spirit Mod. Is that normal? If not, can someone give me a direct download for this mod?
(Fargo's mod is not in tmodloader)
Yep fixed soonWith masochist mode activated demon eyes will sometimes charge attack, when they do they charge right through walls or even the ground and can become either stuck in the blocks in the ground or inside of player/npc housing. I have tested it up to 4 blocks thick and they don't seem to realize that there are blocks there for enough of the beginning of the charge to get through even that.
Possibly a bug?
Honestly no idea on this one but it’s definitely not with just fargosHey, i have a problem where some enemies freeze me in place when i get hit. No debuff is shown so i am not sure what to turn off.
It is making my maso/revengance mode playthrough difficult because it perma freezes me untill i die. I don't have any fargos acessories on atm just normal acessories as i just started fresh.
Any ideas as to what de-buff it might be so i can dissable it in config.?
Edit: I got frozen but the enemie died and no other enemies could get to me, I stayed frozen but could not die, use weapons, change acessories ect. I logged out and back in hoping it would reset but i was still frozen. My base is up high so i had the loosing air de-buff but it was not doing anything. I could switch weapons but not use them so i can not turn off maso mode.
The only option i am left with is starting again but without sorting this out i am afraid it will just happen over again.
Ok well a toggle that toggle everything should be coming eventually once I figure that out, but the omega damage increase probably not since yea there’s no real point to it and you can easily reach super high damage byDear Fargo. I really love your mod that I always use your mod. Thanks for your hard work. But I really want to suggest you something related with Soul of Eternity. I suggest you to add another hotkey to Soul of Eternity that removes all the effects of the Soul of eternity but grants player +2000000% damage at once (which is max stack of damage increase measure of Soul of Eternity) and can toggled on and off. The reason about that is well, if I was to use Soul of Eternity, it gives HUGE amount of buffs so I cannot even play terraria normally, so I always keep it in my vanity accessory. But if you accept my opinion I think it could be used with flexibility(defensive or offensive). I think it is really reasonable suggest considering Soul of eternity has Godly effects which includes all the effects of other enchantments. Using hotkey to remove all these effects can be exchanged with Godly damage increase I think.
Thanks in advance. And always keep up good work!
Edit: If you do not want to accept it, may be giving player defense debuff or making player 1 hit killed exchange for Godly damage increase would be balance job I guess? And also +2000000% damage is not multiplyig 2000000. For example 100% increased damage is multiplying by 2 (200 damage meowmere becomes 400) And also if meowmere gets +2000000% damage it will have 4000400 damage. Considing Calamity mod Tactris hammer of Might which has 10000 base damage will get damage of 200000000 so it does not crash game.
P.S: I assume that you will probably reject this opinion but at least if you give me your opinion that will be appreciated.
you’re on an extremely old tmod version. Version 11.5 is current you’re on 10.5
[20:44:20] [1/WARN] [tML]: Silently Caught Exception: System.TypeLoadException: Could not load type 'CalamityMod.CPlayerUtils' from assembly 'CalamityMod_1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. at FargowiltasSouls.FargoPlayer.CalamityCritEquals(Int32 crit) at FargowiltasSouls.FargoPlayer.AllCritEquals(Int32 crit) in FargowiltasSouls\FargoPlayer.cs:line 3165 at FargowiltasSouls.FargoPlayer.TinEffect() in FargowiltasSouls\FargoPlayer.cs:line 4416 at FargowiltasSouls.Items.Accessories.Forces.TerraForce.UpdateAccessory(Player player, Boolean hideVisual) in FargowiltasSouls\Items\Accessories\Forces\TerraForce.cs:line 82 at Terraria.ModLoader.ItemLoader.UpdateAccessory(Item item, Player player, Boolean hideVisual) at Terraria.Player.VanillaUpdateAccessory(Int32 i, Item item, Boolean hideVisual, Boolean& flag, Boolean& flag2, Boolean& flag3) at Antisocial.AntisocialPlayer.UpdateEquips(Boolean& wallSpeedBuff, Boolean& tileSpeedBuff, Boolean& tileRangeBuff) at Terraria.ModLoader.PlayerHooks.UpdateEquips(Player player, Boolean& wallSpeedBuff, Boolean& tileSpeedBuff, Boolean& tileRangeBuff) at Terraria.Player.UpdateEquips(Int32 i) at Terraria.Player.Update(Int32 i) at Terraria.Main.DoUpdate(GameTime gameTime) at Terraria.Main.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game) at Microsoft.Xna.Framework.Game.Run() at Terraria.Program.LaunchGame_() at Terraria.Program.LaunchGame(String args, Boolean monoArgs) at Terraria.FNALaunch.Main(String args)
hi im not fargo but i think i know whats the causeWhy does my character freeze when i equip some of this mod's accessory?
Copper has been fixed and I will look at arkhalisHey, just wanted to say i've been enjoying the mod so far. Masochist mode is proving to be a challenge. Here are a couple of things I found with the mod:
- Copper Enchantment is BROKEN. Killed a boss after dying thanks to it, usually it deals like 1000-2000 damage and is basically a requirement if you want to beat masochist mode. Any plans to nerf the damage?
- Arkhalis and the Tungsten Enchantment don't work too well. The hitboxes are correct, but there's a visual bug which usually creates the Arkhalis slash effect above the players head or anywhere else not connected to the player's body. Is there anyway at all to fix this or no?
Thanks again for making these mods, its been helping me get back into Terraria as of recent!
yes calamity bug, fixed next update or use calamity .105 for nowI noticed while playing that the Depth diver enchantment has some problem if calamity is instaled. jumping into liquid freezes the character in place untill the enchantment is removed. Is there a simple fix for this?
Edit: Just thought i could say the mods are
Calamity v188.8.131.52 (i think)
Fargo's soul mod v1.0.0
This is due to Thorium's new update we just have to wait for a new Fargo's Souls Update.@Fargowilta When using the soul mod it causes all weapons that arent melee to do nothing, for example enchanted boomerang will just dissapear when hitting an enemy, same with any summons the summon will just despawn and do no damage, also happens on modded weapons like the Crystalline, any help appreciated. Did some testing its not related to too many mods loaded having the mod active even as the only mod will still cause this.
your other mods are not updated or you updated a mod but fargo souls still doesnt have an update for compatibility