Is it just me or did fargo remove the "toggle soul" key?
im not sure whats happening to your end but im running with low end specs (4gb ram, no video card [cause its laptop] 4 cores, intel(R) celeron(R) 1.10 GHz)Hello, i have realised that using the Masochist mode in the game makes me lags down to about 1/6 th of the normal speed when there is more than 5 projectiles on screen. Using a mod to remove dust particles only helps a little, is there a solution to make the game run smoother ?
the only thing that causes a freeze in this mod is that its not compatible with your other mod versions (right now im using the 107 calamity not the 108 since its not compatible) this is to keep the game crashing and avoid breaking the gameThere is a game ruining glitch that stops you from moving while some of the Masochist boss items are equipped. So for only the agitating lens and the death bringer fairy are doing this (This is how far I am in). Oh and going below half health? Is this a bug (The health thing) or a feature?
That bug was fixed a good while agoDoes anybody have a link to an earlier version where the projectiles aren't broken when using in conjunction with Thorium?
If it somehow doesn’t spawn the mutant will sell the itemok how tf are you supposed to turn on masochist mode? the statue doesn't spawn
that pillar thing is fixed by now in case you didn’t know lol kinda late but yesSo I've been playing this mod in Masochist mode for a few days with a couple of friends, great mod btw, we run it together with Calamity and a couple of QoL mods on the side. We've now however run into an issue at the lunar pillar event leading up to Moon Lord. We've all crafted a Chalice of the Moon to get rid of the debuffs we get when we're close to the pillars, the pillars however just keep healing. They heal for way more than we can dps, one of us is running summoner and he's outputting over 10k dps and it's not even close to enough, this is on the Stardust pillar as well where he's supposedly strong.
I'm just wondering if there's something else that we've missed, some item or something sneaky that has to be done to unlock being able to kill them, or if this simply is a bug. We had Revengeance mode from Calamity running at the same time, so we tried dissabling that, but the issue remained, then we disabled both modes and the pillars die just fine.
Would really appreciate help as we don't really feel like lowering the difficulty just to get past this because we're having so much fun with this.
You can activate it by using presentsChristmas doesnt happen ever with the mutant mod on, making it impossible to have santa claus.
Coming soon in factDear devs! Please make "Mod of Redemption" support for Fargo's soul mod (to Soul of Eternity craft)
yes this a mod conflict of some kindThere is a game ruining glitch that stops you from moving while some of the Masochist boss items are equipped. So for only the agitating lens and the death bringer fairy are doing this (This is how far I am in). Oh and going below half health? Is this a bug (The health thing) or a feature?
coming soonThe mod is great, and the great effort Fargowilta is making is greatly appreciated, and I was wondering if (in its future updates) it plans to add an option that it has not been putting in a long time: disable the effect of flower boots, since this effect (personally) bothers me and slows my games when an entity or other effect is close to my character
this will be fixedFound a little bug in the latest version. Ice Crates can not be placed on top of each other like vanilla crates can. I didn't test other biome crates from the mod though, but if I had to guess - they don't stack too.