Fargowilta
Duke Fishron
update in 3 weeksSo, wait. The update you're currently working on should be done in 3 weeks, or a follow-up to a release that's coming sooner?
Uh...asking for a friend. >.>
update in 3 weeksSo, wait. The update you're currently working on should be done in 3 weeks, or a follow-up to a release that's coming sooner?
Uh...asking for a friend. >.>
Ohhhh, thank you very muchSweet! I'm looking forward to it! Thank you for all that you do! You're well worth any donations! (I gave what I could, too!)
Well next update the Skeleton Merchant is catchable in a net too so that should be a little easier, as for Goodie Bag things, I dunno, I will have to make them easier somehowIf I may make a polite request, could you consider not making the souls and other crafted items require ingredients you need to grind for (such as Unlucky Yarn) or have to get at a certain time (such as Magic Lantern)? It can be frustrating to have to open a whole bunch of goodie bags or wait for the full moon.
Or maybe there's an easier way to get them in your mod that I didn't see? That's totally possible.
I'm assuming from the dryad having things that you are using calamity, that's on the calamity mod side of things; not Fargos mod side. I remember the calamity devs talking about how they added boss summoners to it that are essentially the same function(maybe not the same item or look but very similar and using basic boss summoners) and they did it to allow the mod to be its own "stand-alone" thing.Would it be possible for you to remove boss summoning items from vanilla NPCs that were added in from other mods with your NPC mod? Since you have an NPC specifically for boss summon items.
I'm currently seeing 3 copies of one boss summoning item on the dryad and after entering hardmode, I can't get any of the dryad's hardmode items; The shop is full of summoning items for the pre-hardmode bosses...
not sure if I can do that, but I'll see lol, it is annoyingWould it be possible for you to remove boss summoning items from vanilla NPCs that were added in from other mods with your NPC mod? Since you have an NPC specifically for boss summon items.
I'm currently seeing 3 copies of one boss summoning item on the dryad and after entering hardmode, I can't get any of the dryad's hardmode items; The shop is full of summoning items for the pre-hardmode bosses...
They are grindy because they are so ridiculously powerful. And anyway, a lot of mods add ways to make getting rare items easier (e.g. IMKsushi Mod)If I may make a polite request, could you consider not making the souls and other crafted items require ingredients you need to grind for (such as Unlucky Yarn) or have to get at a certain time (such as Magic Lantern)? It can be frustrating to have to open a whole bunch of goodie bags or wait for the full moon.
Or maybe there's an easier way to get them in your mod that I didn't see? That's totally possible.
thorium update caused this and will be fixed next updateHey, I think I found an issue that requires a fix, the Sniper's Essence, Apprentice's Essence, Slinger's Essence and Barbarian's Essence are all craftable at a tinkerer's workshop for literally nothing, even though the recipe browser shows that they require a lot of items to make.
Correct!I'm assuming the next update will fix a lot of the issues with the items the souls and stuff are made from being re-balanced in a lot of the mods?
this bug is fixed for next update, as for now maybe just kill em and see if he comes back normalI dunno If anyone else is having the same problem, or if its supposed to happen, but the mutant npc does not have the cycle shop option for me. Its stuck on Hardmode, and im in a pre-hardmode world.