tModLoader Fast Start

Really good job dude! Starting up the game can sometimes be really tedious and it's nice to see others having the same problem I have.

EDIT: It seems it won't start; I've tried with mods and without. It gives this error:
Exception has been thrown by the target of an invocation.
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00019] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000ca] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x0001a] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x0002a] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00040] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <1170fb08300b4d0db71c1d1db8555768>:0
at Terraria.ModLoader.Mod.AutoloadPlayer (System.Type type) [0x00000] in <41f1e63266174ef887e2364f66de8ccf>:0
at Terraria.ModLoader.Mod.Autoload () [0x006a7] in <41f1e63266174ef887e2364f66de8ccf>:0
at Terraria.ModLoader.ModLoader.do_Load (System.Object threadContext) [0x00060] in <41f1e63266174ef887e2364f66de8ccf>:0

Inner Exception:
The type initializer for 'FastStart.FastStartPlayer' threw an exception.
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <1170fb08300b4d0db71c1d1db8555768>:0

Inner Exception:
Object reference not set to an instance of an object
at FastStart.FastStartPlayer..cctor () [0x00131] in <de1a204b579d47d59c437d799e611e1b>:0
 
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Really good job dude! Starting up the game can sometimes be really tedious and it's nice to see others having the same problem I have.

EDIT: It seems it won't start; I've tried with mods and without. It gives this error:
Exception has been thrown by the target of an invocation.
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00019] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000ca] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x0001a] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x0002a] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00040] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <1170fb08300b4d0db71c1d1db8555768>:0
at Terraria.ModLoader.Mod.AutoloadPlayer (System.Type type) [0x00000] in <41f1e63266174ef887e2364f66de8ccf>:0
at Terraria.ModLoader.Mod.Autoload () [0x006a7] in <41f1e63266174ef887e2364f66de8ccf>:0
at Terraria.ModLoader.ModLoader.do_Load (System.Object threadContext) [0x00060] in <41f1e63266174ef887e2364f66de8ccf>:0

Inner Exception:
The type initializer for 'FastStart.FastStartPlayer' threw an exception.
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <1170fb08300b4d0db71c1d1db8555768>:0

Inner Exception:
Object reference not set to an instance of an object
at FastStart.FastStartPlayer..cctor () [0x00131] in <de1a204b579d47d59c437d799e611e1b>:0
When exactly do you get this error? And do you have other mods loaded when this happens or not?
 
I get it while it's initializing, and I've tried with both mods and no mods and it gives the same error.
At first, I thought it might be calamity breaking it or something but it doesn't work with any mod and it doesn't work with no mod.
 
Is there anyway you can add a version/config that just gives wood and torches? I don't want to skip tiers, I just want to speed up the first few days.
 
Really good job dude! Starting up the game can sometimes be really tedious and it's nice to see others having the same problem I have.

EDIT: It seems it won't start; I've tried with mods and without. It gives this error:
Exception has been thrown by the target of an invocation.
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00019] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000ca] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x0001a] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x0002a] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00040] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <1170fb08300b4d0db71c1d1db8555768>:0
at Terraria.ModLoader.Mod.AutoloadPlayer (System.Type type) [0x00000] in <41f1e63266174ef887e2364f66de8ccf>:0
at Terraria.ModLoader.Mod.Autoload () [0x006a7] in <41f1e63266174ef887e2364f66de8ccf>:0
at Terraria.ModLoader.ModLoader.do_Load (System.Object threadContext) [0x00060] in <41f1e63266174ef887e2364f66de8ccf>:0

Inner Exception:
The type initializer for 'FastStart.FastStartPlayer' threw an exception.
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <1170fb08300b4d0db71c1d1db8555768>:0

Inner Exception:
Object reference not set to an instance of an object
at FastStart.FastStartPlayer..cctor () [0x00131] in <de1a204b579d47d59c437d799e611e1b>:0
I'm getting this same error. Don't know if there's a fix yet or not but I have the most recent version of the mod.
 
Small error, but when you play medium core it seems to spawn me with a randomized set each death as if i was a new character again. As such i have to delete everything to get the mediumcore experiance of rushing to where i died naked. (10/10 mod btw i hate the vanilla start so much haha, thanks for your work.)
 
Small error, but when you play medium core it seems to spawn me with a randomized set each death as if i was a new character again. As such i have to delete everything to get the mediumcore experiance of rushing to where i died naked. (10/10 mod btw i hate the vanilla start so much haha, thanks for your work.)
Thanks for report. This is an issue in tML, and a hook is being updated to accomodate for this scenario. That means that in a future update, the items you got (from this mod) would be stored and given back upon death instead of a randomized set.
 
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