Weapons & Equip Filling The Holes: Summoner edition!

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Summoner and Sentry should split. 'Nuff said.
This set exists already, I am modifying it.
1 leather (7 rotten chunks or 7 vertebrae at a loom)-Archeologists Cap
2 leather- Archeologists Coat
1 leather- Archeologists Trousers
Stats
Cap - +4% summon damage +1 minion +1 defense
Archeologists Coat - +7% summon damage +4 defense
Archeologists Trousers - +4% summon damage +3 defense
In total:
+8 defense
+1 minion
+15% summon damage
Set bonus: When near gold/platinum coins, gain 30% movement speed
Think weaker stardust cell
3 demonite bars and 12 ebonwood-Shadow staff
Summons a ball of shadow to fight for you
The crimson alt to the shadow staff
3 crimtane bars and 12 shadewood-Bloody Call
Summons a blood ball to fight for you
30 honey blocks+5 chlorophyte bars+5 souls of night=Vile bait
Summons the Big Bear (In the forest biome)
The big bear is about 1.5 times the size of a unicorn. It follows a constant unicorn a.i. with some extra attacks thrown into the mix.
20k hp
Attacks:
1.Snap a beehive in two to pieces, causing an upgraded bee swarm to chase the player
2.Throw slowing honey at the player. This can be devestating as the bear can catch up to you while you have the debuff.
One of 3 weapons will always drop
Furball-Yoyo
Hibernator (magic)- Does not attack, but heals the player while in use. Healing rate is affected by magic damage boosts.
Critter Cannon- Launches Critters
16-20 bear hide-100% chance
Big Bear mask- 14.29% chance
Big Bear Trophy- 10% chance
Will of the bear- Speed increases when damaged (1/5[MaxHp-Hp])
Bear staff- Crafted with 6 bear hide- Slime staff on steroids
7 bear hide- Bear hat
14 bear hide- Fur coat
5 bear hide- Bear pants
29 defense
+3 minions
+30% damage
Set bonus: Bear minions occasionally throw slowing honey
 
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Summoner and Sentry shouldn't split because they both do summon damage. There isn't this kind of division in any other class. I think that they should be unison and all summoner armors should accomodate to both types.
 
Summoner and Sentry shouldn't split because they both do summon damage. There isn't this kind of division in any other class. I think that they should be unison and all summoner armors should accomodate to both types.
Their was a division, they then split. It was mage and summoner.
 
Summoner and Sentry should split. 'Nuff said.
I'll get around to stats someday. This set exists already, I am modifying it.
1 leather (7 rotten chunks or 7 vertebrae at a loom)-Archeologists cap
2 leather- Archeologists Coat
1 leather- Archeologists Trousers
Think weaker stardust cell
3 demonite bars and 12 ebonwood-Shadow staff
Summons a ball of shadow to fight for you
The crimson alt to the shadow staff
3 crimtane bars and 12 shadewood-Bloody Call
Summons a blood ball to fight for you
The name of the thing doesn’t really matchup the title. It should probaley be something like new early game summoner gear or something similar. One think you also should probaley do is list more details and stats to the equipment. I can really suggust to much as there isn’t any stats on the armor nor weapons.

Name:
Stack_digit_1.png

(Insert sprite for staff here)
Statistics
Type
Weapon
Damage
Knockback
Mana
Use time 27 (Average)
Velocity
10
Tooltip
Rarity
Sell 2
Gold_Coin.png


Summons Minion
Baby Slime

(Insert Sprite for minion here)

You can follow the templete I found above for the summoning Weapons. Also the the new armor set give a extra minion or something?
 
The name of the thing doesn’t really matchup the title. It should probaley be something like new early game summoner gear or something similar. One think you also should probaley do is list more details and stats to the equipment. I can really suggust to much as there isn’t any stats on the armor nor weapons.

Name:
Stack_digit_1.png

(Insert sprite for staff here)
Statistics
Type Weapon
Damage
Knockback
Mana
Use time 27 (Average)
Velocity 10
Tooltip
Rarity
Sell 2
Gold_Coin.png


Summons Minion
Baby Slime
(Insert Sprite for minion here)

You can follow the templete I found above for the summoning Weapons. Also the the new armor set give a extra minion or something?
I probably will give the weapons stats, I just have to do school and such. April vacation, very likely.
 
Last edited:
Summoner and Sentry should split. 'Nuff said.
This set exists already, I am modifying it.
1 leather (7 rotten chunks or 7 vertebrae at a loom)-Archeologists Cap
2 leather- Archeologists Coat
1 leather- Archeologists Trousers
Stats
Cap - +4% summon damage +1 minion +1 defense
Archeologists Coat - +7% summon damage +4 defense
Archeologists Trousers - +4% summon damage +3 defense
In total:
+8 defense
+1 minion
+15% summon damage
Set bonus: When near gold/platinum coins, gain 30% movement speed
Think weaker stardust cell
3 demonite bars and 12 ebonwood-Shadow staff
Summons a ball of shadow to fight for you
The crimson alt to the shadow staff
3 crimtane bars and 12 shadewood-Bloody Call
Summons a blood ball to fight for you
30 honey blocks+5 chlorophyte bars+5 souls of night=Vile bait
Summons the Big Bear (In the forest biome)
The big bear is about 1.5 times the size of a unicorn. It follows a constant unicorn a.i. with some extra attacks thrown into the mix.
20k hp
Attacks:
1.Snap a beehive in two to pieces, causing an upgraded bee swarm to chase the player
2.Throw slowing honey at the player. This can be devestating as the bear can catch up to you while you have the debuff.
One of 3 weapons will always drop
Furball-Yoyo
Hibernator (magic)- Does not attack, but heals the player while in use. Healing rate is affected by magic damage boosts.
Critter Cannon- Launches Critters
16-20 bear hide-100% chance
Big Bear mask- 14.29% chance
Big Bear Trophy- 10% chance
Will of the bear- Speed increases when damaged (1/5[MaxHp-Hp])
Bear staff- Crafted with 6 bear hide- Slime staff on steroids
7 bear hide- Bear hat
14 bear hide- Fur coat
5 bear hide- Bear pants
29 defense
+3 minions
+30% damage
Set bonus: Bear minions occasionally throw slowing honey
Who is Nuff???
 
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