WIP Filling The Holes: Throwing Edition!

Discussion in 'Equipment' started by TheWorfer27, Feb 9, 2018.


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  3. Yee but change this (comment what)

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  1. TheWorfer27

    TheWorfer27 Retinazer

    I have very low understanding of stats, so I compared ratios of armor to make this. Some of these still have stats in the making!
    Q: What's coming up for this suggestion?
    A: Mech teir weapon stats, than lunar event weapons.
    Q: Do you have an upload schedule?
    A: No.
    Q: Can I make this a mod?
    A: No, @Harris is already modding it
    Each peice is sold by the demolitionist for 2 gold apeice. Set bonus: 30% reduced explosion damage.
    Each peice has a 3(6 on expert)% chance of dropping from a possesed armor.
    Possessed helmet
    +5 defense
    +5% thrown damage
    +15% chance not to consume thrown weapon
    Possessed chainmail
    +8 defense
    +5% thrown critical strike chamce
    +20% chance not to consume thrown weapon
    Possessed boots
    +6 defense
    +5% thrown damage
    +15% chance not to consume thrown weapon
    In total:
    +19 defense
    +10% thrown damage
    +5% thrown critical chance
    +50% chance not to consume thrown weapon
    Set bonus: Enemies are less likely to target you
    Steampunk armor is made at a steampunk boiler
    100 cogs = Steampunk top hat
    200 cogs = Steampunk chestplate
    100 cogs = Steampunk pantaloons

    Steampunk Top hat
    7 defense
    8% chance not to consume thrown weapon
    10% increased thrown damage
    12% increased movement speed

    Steampunk chestplate
    12 defense
    10% increased throwing critical strike chance
    10% chance not to consume thrown weapon

    Steampunk Pantaloons
    7 defense
    18% increased movement speed
    10% increased thrown damage
    12% chance not to consume thrown weapon

    In total:
    26 defense
    30% increased movement speed
    30% chance not to consume thrown weapon
    20% increased throwing damage
    10% increased critical strike chance
    Set bonus: Thrown weapons are unnafected by gravity
    Armored bones (rusty, blue, hell) have a 50% (75% expert) of dropping a peice of rusty metal. Here's what that does:
    30 rusty metal + 24 chlorophyte bars= Rusty chestplate
    20 rusty metal + 12 chlorophyte bars= Rusty helm
    20 rusty metal + 18 chlorophyte bars= Rusty legwear
    20 rusty metal + 12 chlorophyte bars= Rusty greaves
    Helm: +5% speed +9 defense
    Cheatplate: +15% speed +13 defense
    Greaves: -10% damage +9 defense
    Legwear: +9 defense -Accuracy

    In total
    Greaves +Helm +Chestplate
    +31 defense
    -10% throwing damage
    +20% speed
    Set bonus: Thrown weapons are homing+ 50% chance not to consume thrown weapon

    +31 defense
    +20% speed
    - Accuracy
    Set bonus: +30% damage and 50% chance not to consume ammo.
    rusted armor:[​IMG]
    rusty metal:[​IMG]
    Luminite helmet
    12 defense
    +20% critical strike chance
    +10% speed
    Luminite Chainmail
    22 defense
    +15% throwing damage
    +10% speed
    Luminite pants
    18 defense
    +5% throwing damage
    +10% speed
    In total:
    52 defense
    +20% increased throwing damage
    +20% increased thrown critical strike chance
    +30% speed
    Set bonus: Thrown weapons gain +1 peircing (except grenades) and boomerang breifly after hitting an enemy, often hitting it again. If it does not hit again, it comes back to you and brings your thrown weapon count back up one.
    1 of each weapons respective bar makes 60.
    41 damage
    28 use time
    Average Knockback
    48 damage
    25% retrival rate
    17 use time
    Average knockback
    50 damage
    33% retrival rate
    17 use time
    Average knockback
    Empty cogs are now sold by the Steampunker for 50 copper each.
    50 empty cogs + Explosive powder = 50 explosive cogs
    50 empty cogs + Gold dust = 50 midas cogs
    50 empty cogs + Nanites = 50 nano cogs
    50 empty cogs + Vial of Venom = 50 venom cogs
    50 empty cogs + Confetti= 50 party cogs
    1 ectoplasm and 5 bones magically makes 75.
    93 damage
    14 use time
    Strong knockback
    Tooltip:Now you're throwing with power. Scepter power.
    This is my first suggestion with stats, so please tell me how I did! Huge shout out to @Th3K1ll3rOfSk3l3tron for making all 3 of the sprites in this suggestion!
    The grade 7 MCAS has given me alot of time to think about these concepts but no time to research and balnce these, so many concepts are unstatted.
    Last edited: Aug 8, 2018
  2. TheWorfer27

    TheWorfer27 Retinazer

    Back and better than ever with post-plantera armor and new throwing weaponry.
    Last edited: Mar 25, 2018
  3. Bry-ccentric

    Bry-ccentric Steampunker

    I like the armor ideas for sure, though their Set Bonuses are kinda bland, in my opinion. Sorta passable for the Possessed Armor, seeing you could potentially just farm them at the start of Hardmode, but for Post-Plantera Dungeon armor, that stuff's near the end of the game. Spectre Armor, an armor in the same tier (and obtained in the same location) has Extra damage to other nearby enemies/HP leech as a set bonus.
    ...or maybe it's just me, since I'm used to coming up with unnecessarily flashy armor bonuses. I don't know.

    Also, for the +Speed thing, do you mean Attack speed, Velocity, or Movement speed???
  4. TheWorfer27

    TheWorfer27 Retinazer

    I noticed that pretty much all early and pre hardmode set bonuses are lame and it really doesnt get intresting until chlorophyte, unless you have 1.2 hardmode ores. Also speed refers to movement speed, I felt as though that was fairly obvious. The reason behind the enimies being less likely to target you is that throwung and ranger can bouth run out on an expodition and be pretty :red:ed if something comes there way. Thats why they had ranger use that, and the same could apply to throwing.
  5. leechheart

    leechheart Skeletron Prime

    Nice! I think it needs some Lunar Event weapons though, as well as some others

    Crafted: 1 Luminite=200 grenades

    Damage: 120 throwing. It would also home in on enemies and autothrow

    Crafted: 1 Luminite Bar=333 Stars
    Throws 3 shurikens in rapid succession (similar to the Clockwork Assault) and only conusmes 1
    Damage: 60 throwing

    Crafted: 1 Luminite Bar=333 Knives
    Throws Knives in a fan like the Vamp Knives (only consumes 1)
    50 throwing damage

    Also the Bone Glove should be able to throw any thrown weapon, not just bone.
    TheWorfer27 likes this.
  6. TheWorfer27

    TheWorfer27 Retinazer

    I was thinking the same thing. Nice! As for lunar ecents i was tihinking each fragment cluld make a shryekin type weapon eith as twist. Solar inflicts daybroken, Stardust homes, Nebula would have infinite peircing and after it flies ofscreen, it comes back on the other side (once,next time it just flies ofscreen), and vortex is unnafected by gravity. The endgame armor would give a boomerang affect.
    leechheart likes this.
  7. Harris

    Harris Terrarian

    Can I make your ideas into my mod that im working on?
  8. TheWorfer27

    TheWorfer27 Retinazer

    Oh man! A mod! Feel free (as long as you link me the mod and give credit where credit is due)
  9. Harris

    Harris Terrarian

    oh oh oh but of course, wouldn't take anothers idea with giving credit. Thats just rude and im not rude
    TheWorfer27 likes this.
  10. Harris

    Harris Terrarian

    also is this a typo or is that a word in some other language?
  11. TheWorfer27

    TheWorfer27 Retinazer

    Typo for armored bones refering to the 3 post plantera dungeon fighter A.I. enimies, the rusty, blue, and hell armored bones.
    --- Double Post Merged, Feb 21, 2018, Original Post Date: Feb 21, 2018 ---
    A large amount of typos slip past me. Maybe there's one here!
  12. Harris

    Harris Terrarian

    ok and dont worry there isn't a typo in that as far as I see it`;)
    TheWorfer27 likes this.
  13. realicraft

    realicraft Skeletron

    There are only three pieces of armor in a set, but you can make three different types of helmets.
  14. TheWorfer27

    TheWorfer27 Retinazer

    I think i threw you off a little. I'm using boot variants instead of helmet variants on the rusty armor. Greaves or legwear.
  15. realicraft

    realicraft Skeletron

  16. SimeaseKitten

    SimeaseKitten Terrarian

    I like it! It is true what you said before. However,
    -The defense for the armors is pretty low, considering they are for hardmode
    -For expert, all drops are doubled, as one of them say 3% for normal, and 5% for expert
    -Chance to not consume ammo for 50 percent is pretty big. There are plenty of buffs you can add up to a immunity to the loss of ammunition

    This is a great addition to throwing weapons to Terraria! Hardmode Throwing Weapons is pretty good addition to Terraria!

    TheWorfer27 and Bry-ccentric like this.
  17. TheWorfer27

    TheWorfer27 Retinazer

    My logic was a ratio of molten armor to fossil armor, seeing as they are both post-nightnare pick. I'll mess with the stats a little for the latter recommendations
  18. SimeaseKitten

    SimeaseKitten Terrarian

    Looks amazing now that you tweaked it! I fully support your suggestion!