#### TheWorfer27

##### Retinazer

I have very low understanding of stats, so I compared ratios of armor to make this. Some of these still have stats in the making!

Q: What's coming up for this suggestion?

A: Mech teir weapon stats, than lunar event weapons.

Q: Do you have an upload schedule?

A: No.

Q: Can I make this a mod?

A: No, @Harris is already modding it
Each peice has a 3(6 on expert)% chance of dropping from a possesed armor.

Possessed helmet

+5 defense

+5% thrown damage

+15% chance not to consume thrown weapon

Possessed chainmail

+8 defense

+5% thrown critical strike chamce

+20% chance not to consume thrown weapon

Possessed boots

+6 defense

+5% thrown damage

+15% chance not to consume thrown weapon

In total:

+19 defense

+10% thrown damage

+5% thrown critical chance

+50% chance not to consume thrown weapon

Set bonus: Enemies are less likely to target you

Steampunk armor is made at a steampunk boiler

100 cogs = Steampunk top hat

200 cogs = Steampunk chestplate

100 cogs = Steampunk pantaloons

Steampunk Top hat

7 defense

8% chance not to consume thrown weapon

10% increased thrown damage

12% increased movement speed

Steampunk chestplate

12 defense

10% increased throwing critical strike chance

10% chance not to consume thrown weapon

Steampunk Pantaloons

7 defense

18% increased movement speed

10% increased thrown damage

12% chance not to consume thrown weapon

In total:

26 defense

30% increased movement speed

30% chance not to consume thrown weapon

20% increased throwing damage

10% increased critical strike chance

Set bonus: Thrown weapons are unnafected by gravity
Armored bones (rusty, blue, hell) have a 50% (75% expert) of dropping a peice of rusty metal. Here's what that does:

30 rusty metal + 24 chlorophyte bars= Rusty chestplate

20 rusty metal + 12 chlorophyte bars= Rusty helm

20 rusty metal + 18 chlorophyte bars= Rusty legwear

20 rusty metal + 12 chlorophyte bars= Rusty greaves

Stats:

Helm: +5% speed +9 defense

Cheatplate: +15% speed +13 defense

Greaves: -10% damage +9 defense

Legwear: +9 defense -Accuracy

In total

Greaves +Helm +Chestplate

+31 defense

-10% throwing damage

+20% speed

Set bonus: Thrown weapons are homing+ 50% chance not to consume thrown weapon

Legwear+Chestplate+Helm

+31 defense

+20% speed

- Accuracy

Set bonus: +30% damage and 50% chance not to consume ammo.

Luminite helmet

12 defense

+20% critical strike chance

+10% speed

Luminite Chainmail

22 defense

+15% throwing damage

+10% speed

Luminite pants

18 defense

+5% throwing damage

+10% speed

In total:

52 defense

+20% increased throwing damage

+20% increased thrown critical strike chance

+30% speed

Set bonus: Thrown weapons gain +1 peircing (except grenades) and boomerang breifly after hitting an enemy, often hitting it again. If it does not hit again, it comes back to you and brings your thrown weapon count back up one.
1 of each weapons respective bar makes 60.

Empty cogs are now sold by the Steampunker for 50 copper each.

50 empty cogs + Explosive powder = 50 explosive cogs

50 empty cogs + Gold dust = 50 midas cogs

50 empty cogs + Nanites = 50 nano cogs

50 empty cogs + Vial of Venom = 50 venom cogs

50 empty cogs + Confetti= 50 party cogs
1 ectoplasm and 5 bones magically makes 75.

93 damage

14 use time

Strong knockback

Tooltip:Now you're throwing with power. Scepter power.
This is my first suggestion with stats, so please tell me how I did! Huge shout out to @Th3K1ll3rOfSk3l3tron for making all 3 of the sprites in this suggestion!

The grade 7 MCAS has given me alot of time to think about these concepts but no time to research and balnce these, so many concepts are unstatted.

A: Mech teir weapon stats, than lunar event weapons.

Q: Do you have an upload schedule?

A: No.

Q: Can I make this a mod?

A: No, @Harris is already modding it

Each peice is sold by the demolitionist for 2 gold apeice. Set bonus: 30% reduced explosion damage.

Possessed helmet

+5 defense

+5% thrown damage

+15% chance not to consume thrown weapon

Possessed chainmail

+8 defense

+5% thrown critical strike chamce

+20% chance not to consume thrown weapon

Possessed boots

+6 defense

+5% thrown damage

+15% chance not to consume thrown weapon

In total:

+19 defense

+10% thrown damage

+5% thrown critical chance

+50% chance not to consume thrown weapon

Set bonus: Enemies are less likely to target you

100 cogs = Steampunk top hat

200 cogs = Steampunk chestplate

100 cogs = Steampunk pantaloons

Steampunk Top hat

7 defense

8% chance not to consume thrown weapon

10% increased thrown damage

12% increased movement speed

Steampunk chestplate

12 defense

10% increased throwing critical strike chance

10% chance not to consume thrown weapon

Steampunk Pantaloons

7 defense

18% increased movement speed

10% increased thrown damage

12% chance not to consume thrown weapon

In total:

26 defense

30% increased movement speed

30% chance not to consume thrown weapon

20% increased throwing damage

10% increased critical strike chance

Set bonus: Thrown weapons are unnafected by gravity

30 rusty metal + 24 chlorophyte bars= Rusty chestplate

20 rusty metal + 12 chlorophyte bars= Rusty helm

20 rusty metal + 18 chlorophyte bars= Rusty legwear

20 rusty metal + 12 chlorophyte bars= Rusty greaves

Stats:

Helm: +5% speed +9 defense

Cheatplate: +15% speed +13 defense

Greaves: -10% damage +9 defense

Legwear: +9 defense -Accuracy

In total

Greaves +Helm +Chestplate

+31 defense

-10% throwing damage

+20% speed

Set bonus: Thrown weapons are homing+ 50% chance not to consume thrown weapon

Legwear+Chestplate+Helm

+31 defense

+20% speed

- Accuracy

Set bonus: +30% damage and 50% chance not to consume ammo.

rusted armor:

rusty metal:

rusty metal:

12 defense

+20% critical strike chance

+10% speed

Luminite Chainmail

22 defense

+15% throwing damage

+10% speed

Luminite pants

18 defense

+5% throwing damage

+10% speed

In total:

52 defense

+20% increased throwing damage

+20% increased thrown critical strike chance

+30% speed

Set bonus: Thrown weapons gain +1 peircing (except grenades) and boomerang breifly after hitting an enemy, often hitting it again. If it does not hit again, it comes back to you and brings your thrown weapon count back up one.

41 damage

28 use time

Average Knockback

28 use time

Average Knockback

48 damage

25% retrival rate

17 use time

Average knockback

25% retrival rate

17 use time

Average knockback

50 damage

33% retrival rate

17 use time

Average knockback

33% retrival rate

17 use time

Average knockback

50 empty cogs + Explosive powder = 50 explosive cogs

50 empty cogs + Gold dust = 50 midas cogs

50 empty cogs + Nanites = 50 nano cogs

50 empty cogs + Vial of Venom = 50 venom cogs

50 empty cogs + Confetti= 50 party cogs

93 damage

14 use time

Strong knockback

Tooltip:Now you're throwing with power. Scepter power.

The grade 7 MCAS has given me alot of time to think about these concepts but no time to research and balnce these, so many concepts are unstatted.

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