Changelog for v0.5
Main Features:
EXP System
-Players will earn exp for every enemy and boss they defeat. The EXP earned is based on their max HP.
-Defeating a boss for the first time awards a large amount of bonus EXP as well.
-The EXP bar and level up effect can both be toggled off.
Elemental System
-Fixes and tweaks to the damage calcs
Enemy Types
-Enemies can now be one of several types. These are: Beast, undead, flying, dragon, fiend, humanoid, machine, plant, flan, giant, aquatic, magical, insect, goblin
-Scan will show what type they are
-Some equipment will deal more damage / reduce damage from specific types
Item Tag system
-Added icons to visually show what weapons belong to what weapon type. Ex: Broadsword, Axe, Katana, Flail, etc
-This is just a visual change, so you can be sure of what effects work with what weapons
Character skills and stats:
-Every character outfit will now give stats when equipped as a set
-These stats increase as you level up
-There is a hotkey for Active character skills, default is C. Passive skills always take effect without the hotkey
-The following characters have skills:
FF1 - Warrior of Light: Passive skill - all non-elemental Broadswords will deal Holy damage
FF2 - Firion: Passive skill - +5% speed with Broadswords, +5% crit with Shortswords, +5% damage with Spears
FF3 - Luneth: Passive skill - +15% damage with Broadswords, -15% damage with all other weapons
FF4 - Cid: Active skill - Scan, costs no MP to use. Passive skill - deals extra damage to all Machine type enemies
FF4 - Dark Cecil: Active skill - Darkness. Fires 3 waves of dark energy, damage based on equipped weapon, extra dmg with Broadswords. Drains 8% of your own HP.
FF4 - Kain: Active skill - Dragoon Dive. Dive down and bounce off of an enemy. Deals extra damage if holding a Spear.
FF4 - Rosa: Active skill - Aim. Grants a buff, next ranged attack has a 100% crit rate.
FF4 - Rydia: Passive skill - Reduced cooldown for all Espers and Eidolons (approx 30%)
FF6 - Celes: Active skill - Runic - Absorb one magic attack and regain Mana
FF6 - Cyan: Active skill - Bushido - Press hotkey to bring up the charge bar. Press again to use the specific attack. More attacks unlocked as you level
FF6 - Edgar: Active skill - Buff that gives +20% atk speed for all Tools, Autocrossbow gains a chance to not consume ammo
FF6 - Sabin: Active skill - Buff that gives +20% atk and +20 crit for Blitz skills
FF6 - Setzer: Active skill - Slots. Random effect based on the outcome of the slots
FF6 - Terra: Active skill - Morph. Morph into Esper Terra, duration based on max Mana. Gain 20% boost to Magic and Summon dmg, and movement buffs
FF6 - Umaro: Passive skill - Resistant to Ice damage
FF6 - Imperial Soldier, Cadet, Corporal, Sergeant: Passive skill - Deal extra damage with all of the Magitek Armor's attacks
FF6 - Banon: Active skill - Health. Heal yourself and any nearby ally for a small amount
FF6 - Vargas: Active skill - Give all Blitz skills a 100% crit rate in exchange for losing half of your current health
FFMQ - Benjamin: Active skill - Dragon claw, a grapping hook that can also harm enemies. Only has a cooldown if it strikes an enemy
FFMQ - Kaeli: Active skill - Giant's axe. Can attack enemies, can also fell a tree instantly
FFMQ - Phoebe: Passive skill - Cat's Claw. Can slowly slide down walls, this stacks with climbing claws and spike shoes
FFMQ - Reuben: Passive skill - Resistant to Fire damage, deal +10% more damage with Flails
Items:
-12 new types of arrows have been added, all obtained by crafting
-For Blitz, AirBlade and BumRush have been added, unlocked through leveling
-Bushido has moved to character skills rather than items
-For Tools, AirAnchor and Debilitator have been added, unlocked through leveling
-Many new character outfits have been added, totaling 80
-Esper Terra is no longer a separate outfit, but a transformation effect for Terra
-Added Green Cherry, Tent, and Warp Stone
-Added Bomb, Grenade, and Moogle summon weapons
-Added Phoenix, Palidor, and Odin summons
-Added level 1 and 2 spells for all elements. (Stone, Dia, Wind, etc). Obtained through crafting or drops
-Added several new weapons as loot from bosses
-Added several new accessories as enemy drops
-All Chocobo mounts except Gold are now obtainable in Pre-HM
-Added a set of paintings obtained from the Traveling Merchant. He sells 1 random one at a time
-Added relics and trophies for each boss
-Added 1 new type of chest
NPCs:
-Added Odin and Typhon bosses
-Ultros, Shiva, Ifrit, Phantom Train have all had their AIs redone
-Ramuh has had several attacks tweaked to make it more fair
-Animations added to several bosses
-Added Imperial Air Force event
-Added several types of Chocobo critter that can be caught with a net, and used as pets
-Changed some shop contents to be unlocked based on level rather than a boss fight
-Tweaked health values of existing NPCs
-Added the following enemies:
Moogle Slime
Sand Ray
Earth Guard
Trilobiter
Elementals (1 per element, 9 total)
Ghost
Heavy Armor
SpitFire
Bomb
Grenade
Mind Flayer
Misc:
Added several new music tracks
Added dozens of new SFX