It has been a few months since I last checked this out. Really impressive stuff so far!
The Sky Armor enemy looks super cool. And the FF6 aesthetic really fits well into Terraria.
Best of luck with the continued development!
Not at all, I am happy for the feedbackHey, i have tried out this mod, and i gotta say some things about it...
1) The mechanical arrow's hitbox does not match the sprite's at all, in fact, the sprite seems to be below and behind the actual hitbox.
2) IDK if it's meant to be like that, but the imperial army event really needs a touch-up. All but one enemies have the same AI as a zombie (aka. "fighter AI") and are actually weaker than one, making the event itself a joke (the only exception being the magiteck armor, which are little more than living targets with how slow it's movements and attacks are), and the boss that appears after you finish the event needs a serious HP buff, right now it has pretty much as much survivability than the tail of the EoW. Because of that, i skimmed through the entire event even with only gold equipment.
Don't take it as me not liking the mod, a find it awesome, but it's still too rough, and i think you should polish the existing content, before adding more into it.
That i can understand, but even if it's meant to be easy, it still needs to be more interesting than the current version. For example, you could make some of the monsters faster, while others have swords for a larger threat range, etc. And, i think a good HP for the flying armor would be 750-1000 in normal mode, personally.The event is supposed to be somewhat easy, as beating it is required to unlock the NPC that sells character abilities, and I wanted those available fairly early. But it sounds like I may have just made it too easy. I will work on better AI for the mobs, custom AI is something I have been focusing on recently. A lot of things in the mod are being overhauled for the next version, thanks to feedback like yours!
So I tested this out, can I ask what weapon you tried with? The hit detection seems fine with both the vanilla gold bow and the autocrossbow. See below, I tested it and was able to skim the heads of the dummies to hit only 2 of the 4, the hitbox seems to be where it should be.1) The mechanical arrow's hitbox does not match the sprite's at all, in fact, the sprite seems to be below and behind the actual hitbox.
I tested it in an hallowed repeater, i allso tended to shoot downwards, as the issue is more visible this way, but the other directions seem fine.So I tested this out, can I ask what weapon you tried with? The hit detection seems fine with both the vanilla gold bow and the autocrossbow. See below, I tested it and was able to skim the heads of the dummies to hit only 2 of the 4, the hitbox seems to be where it should be.
So I was actually able to confirm that this is happening, shooting downwards seems to extend the hitbox to the right for some reason. Thanks for reporting, I will work on this.I tested it in an hallowed repeater, i allso tended to shoot downwards, as the issue is more visible this way, but the other directions seem fine.
I agree and I will add background music to the event. I unintentionally left it off, originally it had the wrong music set.idk if its just a design choice (idk if that is the right term here) but the imperial event uses the default background music - like if i spawn them in the forest biome, they have forest theme, etc. it would be nice, imo, if the event had the boss 1 theme playing in the background or something.
Oooo that Meteor spell looks cool as heck.
God all of this looks so good. I'm still waiting patiently for this to come out.Thanks! I've been posting a ton more on my Discord, so here's a lot more previews for everyone.
View attachment 378637
And we have even expanded and added in content from other FF games:
View attachment 378638
Thanks! It's taken much longer than I originally planned to release it for 1.4, but I've also added much much more than originally planned.God all of this looks so good. I'm still waiting patiently for this to come out.
Whoo. Hype train.Thanks! It's taken much longer than I originally planned to release it for 1.4, but I've also added much much more than originally planned.
Although I'm at the point now where I am just testing and refining the content, so release should be near!
I know nothing about Final Fantasy, but this gif is just hilarious to me for some reason.And we have even expanded and added in content from other FF games:
Yes, I would like to add in Lightning and Hope, as well as Noctis from FF15 for the next release, so most games have at least 1 character in them. More would be added down the line.no lightning outfit, are you going to add that one in as well or nah?
Oooh man. Classic spell effects looking good. I'm curious how useful Drain will be though. It looks relatively slow? Does that little circle follow the player or do you need to stand still for it?Just some more previews!
Drain spell
Thundara