Final Fantasy Distant Memories (WIP, Currently recruiting) Download available!

Michaelsoftman

Terrarian
This is a mod which ports content from Final Fantasy 6 (aka 3 on the SNES) into Terraria.

Current version - 0.5 (alpha)
Download here - Steam Workshop
This post was last updated 10/13/2023
Discord server - Join here
Wiki - FFDM Wiki

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About the mod: FF6 is one of my favorite games of all time. I am the developer of this mod, and I'm being assisted by several spriters: Picko the Cursed Pickle, Teyltu, and JPEG Warrior. Our goal for the mod is to have a full set of costumes for every character, as well as bring over the various types of weapons, magic, summons, and special skills (Blitz, Tools, etc) used in the game. We're also adding costumes from every Final Fantasy game, as well as side games like Tactics.

If you're interested in helping out, we are recruiting! Especially for spriters.

Changelog for v0.5

Main Features:
EXP System
-Players will earn exp for every enemy and boss they defeat. The EXP earned is based on their max HP.
-Defeating a boss for the first time awards a large amount of bonus EXP as well.
-The EXP bar and level up effect can both be toggled off.

Elemental System
-Fixes and tweaks to the damage calcs

Enemy Types
-Enemies can now be one of several types. These are: Beast, undead, flying, dragon, fiend, humanoid, machine, plant, flan, giant, aquatic, magical, insect, goblin
-Scan will show what type they are
-Some equipment will deal more damage / reduce damage from specific types

Item Tag system
-Added icons to visually show what weapons belong to what weapon type. Ex: Broadsword, Axe, Katana, Flail, etc
-This is just a visual change, so you can be sure of what effects work with what weapons
Character skills and stats:
-Every character outfit will now give stats when equipped as a set
-These stats increase as you level up
-There is a hotkey for Active character skills, default is C. Passive skills always take effect without the hotkey
-The following characters have skills:
FF1 - Warrior of Light: Passive skill - all non-elemental Broadswords will deal Holy damage
FF2 - Firion: Passive skill - +5% speed with Broadswords, +5% crit with Shortswords, +5% damage with Spears
FF3 - Luneth: Passive skill - +15% damage with Broadswords, -15% damage with all other weapons
FF4 - Cid: Active skill - Scan, costs no MP to use. Passive skill - deals extra damage to all Machine type enemies
FF4 - Dark Cecil: Active skill - Darkness. Fires 3 waves of dark energy, damage based on equipped weapon, extra dmg with Broadswords. Drains 8% of your own HP.
FF4 - Kain: Active skill - Dragoon Dive. Dive down and bounce off of an enemy. Deals extra damage if holding a Spear.
FF4 - Rosa: Active skill - Aim. Grants a buff, next ranged attack has a 100% crit rate.
FF4 - Rydia: Passive skill - Reduced cooldown for all Espers and Eidolons (approx 30%)
FF6 - Celes: Active skill - Runic - Absorb one magic attack and regain Mana
FF6 - Cyan: Active skill - Bushido - Press hotkey to bring up the charge bar. Press again to use the specific attack. More attacks unlocked as you level
FF6 - Edgar: Active skill - Buff that gives +20% atk speed for all Tools, Autocrossbow gains a chance to not consume ammo
FF6 - Sabin: Active skill - Buff that gives +20% atk and +20 crit for Blitz skills
FF6 - Setzer: Active skill - Slots. Random effect based on the outcome of the slots
FF6 - Terra: Active skill - Morph. Morph into Esper Terra, duration based on max Mana. Gain 20% boost to Magic and Summon dmg, and movement buffs
FF6 - Umaro: Passive skill - Resistant to Ice damage
FF6 - Imperial Soldier, Cadet, Corporal, Sergeant: Passive skill - Deal extra damage with all of the Magitek Armor's attacks
FF6 - Banon: Active skill - Health. Heal yourself and any nearby ally for a small amount
FF6 - Vargas: Active skill - Give all Blitz skills a 100% crit rate in exchange for losing half of your current health
FFMQ - Benjamin: Active skill - Dragon claw, a grapping hook that can also harm enemies. Only has a cooldown if it strikes an enemy
FFMQ - Kaeli: Active skill - Giant's axe. Can attack enemies, can also fell a tree instantly
FFMQ - Phoebe: Passive skill - Cat's Claw. Can slowly slide down walls, this stacks with climbing claws and spike shoes
FFMQ - Reuben: Passive skill - Resistant to Fire damage, deal +10% more damage with Flails
Items:
-12 new types of arrows have been added, all obtained by crafting
-For Blitz, AirBlade and BumRush have been added, unlocked through leveling
-Bushido has moved to character skills rather than items
-For Tools, AirAnchor and Debilitator have been added, unlocked through leveling
-Many new character outfits have been added, totaling 80
-Esper Terra is no longer a separate outfit, but a transformation effect for Terra
-Added Green Cherry, Tent, and Warp Stone
-Added Bomb, Grenade, and Moogle summon weapons
-Added Phoenix, Palidor, and Odin summons
-Added level 1 and 2 spells for all elements. (Stone, Dia, Wind, etc). Obtained through crafting or drops
-Added several new weapons as loot from bosses
-Added several new accessories as enemy drops
-All Chocobo mounts except Gold are now obtainable in Pre-HM
-Added a set of paintings obtained from the Traveling Merchant. He sells 1 random one at a time
-Added relics and trophies for each boss
-Added 1 new type of chest
NPCs:
-Added Odin and Typhon bosses
-Ultros, Shiva, Ifrit, Phantom Train have all had their AIs redone
-Ramuh has had several attacks tweaked to make it more fair
-Animations added to several bosses
-Added Imperial Air Force event
-Added several types of Chocobo critter that can be caught with a net, and used as pets
-Changed some shop contents to be unlocked based on level rather than a boss fight
-Tweaked health values of existing NPCs
-Added the following enemies:
Moogle Slime
Sand Ray
Earth Guard
Trilobiter
Elementals (1 per element, 9 total)
Ghost
Heavy Armor
SpitFire
Bomb
Grenade
Mind Flayer

Misc:
Added several new music tracks
Added dozens of new SFX

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A large assortment of weapons from other FF titles, such as Brotherhood, Zwill Crossblade, Ultima Weapon, the Nail Bat from FF7, and more!
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Fire spell
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Ultros pet
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Sky Armor enemy
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Chocobo!
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General Leo using cards and boomerang
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Stray Cat esper with AOE confusion:
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Merchant NPC:
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Edgar's drill and Chainsaw
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Bioblaster
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Reflect spell in action
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Bushido technique: Dragon
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A furniture item, the portrait of Lakshmi and Chadarnook
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All feedback is welcome!
 

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Last edited:
Since Terraria sprites were already quite close to Final Fantasy 5's, the art style of 6 looks pretty well.
 
An update with some images to share!

Chocobo mount:
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Fixed Dice weapon - A thrown weapon with a random damage range. In FF6, you could roll anywhere from ~121 damage to 9999. This is set from 1 to 100 for testing. Also showing off Edgar's costume.
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Two more thrown weapons, the Cards and the Wing Edge, and General Leo's costume.
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Here's a quick update and some new content!

Kefka's costume, and the esper Kirin. The summon animation needs a bit of tweaking to match FF6 better, but I wanted to post something new for everyone. In FF6, the esper Kirin would give a regen buff to your party, and appear in a bright flash. So in Terraria, he gives you a short regen buff and provides a large amount of light while he's summoned. He's stationary and does 0 damage to enemies, but it'll be useful early in the game.

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Here's a quick update and some new content!

Kefka's costume, and the esper Kirin. The summon animation needs a bit of tweaking to match FF6 better, but I wanted to post something new for everyone. In FF6, the esper Kirin would give a regen buff to your party, and appear in a bright flash. So in Terraria, he gives you a short regen buff and provides a large amount of light while he's summoned. He's stationary and does 0 damage to enemies, but it'll be useful early in the game.

View attachment 306941
Amazing!!
 
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