Can I Get Uhhh
Spazmatism
This suggestion is very well thought out. I really like the idea of fire. It looks more logical!
Full Support
You can make frostburning arrows with these torches, why not have the torches themselves give frost burn? 1 torch can make 5 frostburning arrows, so I think it's fair based on what's already in the game.Ice Torch: 7 Damage. Inflicts On Fire and Slow. (No frostburn because it's too early and it probably wouldn't be good if they set a fire they can't put out.)
It's Most likely that it would explodeWhat happens if fire hits explosives?
No, it's that there are no weapons that DO inflict those, not that they wouldn't work if it was implemented. It's just easier to add in frostburn than those cause it's already linked to weapons.(on slime blaster 5000 part 2) "inflicts chilled" "inflict frozen" you should know that mobs cannot get either chilled or frozen. change that to inflict frostburn and i'll 100% support
i am a tAPI coder, and i can assure you there is no "frozen" or "chill" value in the NPC class, and even if they were, chilled wouldn't work very well because mob velocity is set in stone in their AI. frozen COULD work by just constantly setting the npc's velocity to 0, but it would still be OP and there's no NPC code for it in the game :| (chilled too, because they are both meant to be player-only debuffs)No, it's that there are no weapons that DO inflict those, not that they wouldn't work if it was implemented. It's just easier to add in frostburn than those cause it's already linked to weapons.
TBH: Mainly because frostburn is pretty overpowered... I know they make frostburn arrows (which I do not neccessarily agree with) but I really wouldn't consider it unless Frostburn was nerfed (or the other DoT effects buffed. )You can make frostburning arrows with these torches, why not have the torches themselves give frost burn? 1 torch can make 5 frostburning arrows, so I think it's fair based on what's already in the game.
I'm no coder, but I don't think it'd be too difficult to alter velocity... or at the very least, not impossible. I could be wrong, of course, but I'd rather keep it at chilled/frozen in the case that it works than resort to frostburn (which I have expressed my views on above.) Also, in terms of balance... I don't think it really would be OP because you really only get one shot per slime, and you'd need to be in the ice biome anyways.i am a tAPI coder, and i can assure you there is no "frozen" or "chill" value in the NPC class, and even if they were, chilled wouldn't work very well because mob velocity is set in stone in their AI. frozen COULD work by just constantly setting the npc's velocity to 0, but it would still be OP and there's no NPC code for it in the game :| (chilled too, because they are both meant to be player-only debuffs)
Is this friend still alive?You remind me of one of my friends.
Well yes, it would be easy to decrease horizontal velocity depending on where the mob is facing, but...TBH: Mainly because frostburn is pretty overpowered... I know they make frostburn arrows (which I do not neccessarily agree with) but I really wouldn't consider it unless Frostburn was nerfed (or the other DoT effects buffed. )
I'm no coder, but I don't think it'd be too difficult to alter velocity... or at the very least, not impossible. I could be wrong, of course, but I'd rather keep it at chilled/frozen in the case that it works than resort to frostburn (which I have expressed my views on above.) Also, in terms of balance... I don't think it really would be OP because you really only get one shot per slime, and you'd need to be in the ice biome anyways.
Ah, but that means we can't add it!This suggestion is very well thought out. I really like the idea of fire. It looks more logical!
Full Support