stormconure
Duke Fishron
Thanks to Cenx for making this happen!
Actually it got taken out due to balancing concerns... Don't worry, Cenx had good reasoning for it, it's ok...
As I said in one of my previous threads, all tools should have their own modifiers. Fishing Poles are tools too right? So why not give them some unique mods? As before, fishing poles would be reforged exactly like weapons, and would recieve random mods every time. I am not going to name specific modifiers in this thread; instead, I will give ideas on what they could actually do. Here is what I have so far:
Power: very simple. It affects fishing power, because why not?
Crate Chance: affects the chance to hook a crate. Because everybody loves crates
Bait Consumption: affects the chance to consume bait on every catch, similar to the Tackle Box.
Quest Affinity: affects the chance to hook the desired Quest Fish.
Luring: (thanks to towerator for the idea) affects the chance every second to hook anything. Basically affects how often the bobber shakes.
Strength: affects chance for the line to break every time you reel in (like High Test Fishing Line).
Other ideas are appreciated! What do you think?
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