Deeked
Dungeon Spirit
FNAF 3 was built on dread. It was so different from the other games in that you had no defence against him if he made it to you. Your only defence are sounds you can play throughout the facility to lure him away. And this character is SMART. Where in the other games it was relatively easy to spot the characters in the cameras Springy actually hides in the various cameras. He hangs in the background, peaks around corners, and can simingly vanish into the static if you take your eyes off him. Most of the time all you can see of him are his eyes just, staring st you. To players of the previous games who were used to quickly flipping through the cameras to rapidly check on everyone (cough-markiplier-cough) this gave him the illusion of simply dissapearing and forced the player to spend the next several seconds slowly flipping through the hall and vent cams to try to find him. The feeling of dread came from the knowledge that you were 100% helpless. There are so many ways for him to get to you and so few ways to keep him away. The constant need to flip up the maninence pannel to reset systems giving him more than enough time to vanish and the constant fear that when you pan the camera or lower your monitor he would be RIGHT THERE. In adition we have the phantoms. Characters that cant hurt you but rather stun you, disable your systems forcing you to reset, and setting of an alarm that has Spring running to the office. The end result is a game that forces you to slow down and take your time even though your brain is screaming at you to hurry up and that he will be there any second. It just feels...... wrong.